Hi,
since everyone around is excited by this new variant, I thought I'd give Sil a try.
Here is some first feedback on UI:
* compiling the game: there are no compilation instructions at all, I had to figure it out myself. As compiling the game is the only choice on Linux, I'd have appreciated an INSTALL file. I am still not sure whether Makefile.std was the right choice or if I should've used Makefile.gtk.
* I edited silx to read SIL_X11_FONT_4=10x20; export SIL_X11_FONT_4, but nevertheless the recall window uses the smaller font. Changing window position work, but the font apparently cannot be changed
* the tutorial is great - I wish Angband had something similar
* it seems that I have to set "move with hjkl" on every new char, it is not remembered along characters
* it is quite unintuitive how to open saved games. Especially the fact that I have to type in myself the name of the old char - who remembers those, when they are random-generated? Moreover, what happens to old savefile when the character dies? They seem to be retained; should I just use the same savefile over and over or new ones? Why isn't the last character opened by default?
* it would be good to have in the keyboard shortcut recalled in the "main esc menu", like in most windowing systems - if you read CTRL+S close to the "save" command on the menu, you remember it more easily
* since there is room on the left column, it would be nice to spend one more row to write down what the attack and armor/defense stats are.
* is there an option to change what the terminals are? I like to have older messages on a window, for instance, and I don't see much use for "combat rolls".
* [edit: added] how do I give the command 'L' when I have the roguelike movement keys activated?
Please don't think that I hate the game just by looking at the number of things I am reporting - the game looks great at a first play, and I am making these comments to help improving it!
since everyone around is excited by this new variant, I thought I'd give Sil a try.
Here is some first feedback on UI:
* compiling the game: there are no compilation instructions at all, I had to figure it out myself. As compiling the game is the only choice on Linux, I'd have appreciated an INSTALL file. I am still not sure whether Makefile.std was the right choice or if I should've used Makefile.gtk.
* I edited silx to read SIL_X11_FONT_4=10x20; export SIL_X11_FONT_4, but nevertheless the recall window uses the smaller font. Changing window position work, but the font apparently cannot be changed
* the tutorial is great - I wish Angband had something similar
* it seems that I have to set "move with hjkl" on every new char, it is not remembered along characters
* it is quite unintuitive how to open saved games. Especially the fact that I have to type in myself the name of the old char - who remembers those, when they are random-generated? Moreover, what happens to old savefile when the character dies? They seem to be retained; should I just use the same savefile over and over or new ones? Why isn't the last character opened by default?
* it would be good to have in the keyboard shortcut recalled in the "main esc menu", like in most windowing systems - if you read CTRL+S close to the "save" command on the menu, you remember it more easily
* since there is room on the left column, it would be nice to spend one more row to write down what the attack and armor/defense stats are.
* is there an option to change what the terminals are? I like to have older messages on a window, for instance, and I don't see much use for "combat rolls".
* [edit: added] how do I give the command 'L' when I have the roguelike movement keys activated?
Please don't think that I hate the game just by looking at the number of things I am reporting - the game looks great at a first play, and I am making these comments to help improving it!
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