There has been some discussion about how you might put some elements of Sil into a different game. During development I've thought at various points about what makes things work well, and I thought I could usefully share my thoughts on this. While I hope we've mostly made good decisions about Sil, they certainly aren't the only good decisions we could have made. I'm going to describe how you might go about doing some things differently, or incorporating certain mechanics into another game. One of the design goals with Sil was to keep closely to the Tolkienian world, but I guess adaptations are likely to drop that restriction.
The game mechanics are described in the manual , and half wrote a thread summarising the combat mechanics. I'm going to assume some familiarity with the mechanics for the subsequent discussion.
I'm mainly describing how you might start with Sil and vary it back in the direction of other games rather than how to insert the mechanics from Sil into other games. The other could of course also be done, but you might be better looking at the manual. For example I think a lot of people like the Stealth system in Sil, but I don't see any obvious variation that people might want/need to make, so I don't discuss it.
The game mechanics are described in the manual , and half wrote a thread summarising the combat mechanics. I'm going to assume some familiarity with the mechanics for the subsequent discussion.
I'm mainly describing how you might start with Sil and vary it back in the direction of other games rather than how to insert the mechanics from Sil into other games. The other could of course also be done, but you might be better looking at the manual. For example I think a lot of people like the Stealth system in Sil, but I don't see any obvious variation that people might want/need to make, so I don't discuss it.
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