Breaking the Rules
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I really don't see the gain in this one. It makes picking up your arrows 1 at a time tedious. It also causes that funny rebound effect where you throw/fire a weapon at your target & it rolls back under your feet & you throw it again. To me this is a step backwards, not forwards. Is there a good reason for it?Comment
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I really don't see the gain in this one. It makes picking up your arrows 1 at a time tedious. It also causes that funny rebound effect where you throw/fire a weapon at your target & it rolls back under your feet & you throw it again. To me this is a step backwards, not forwards. Is there a good reason for it?Comment
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This aside, I still don't see the gain from having non-stacking floor items. In a confined space if you throw 2 throwing weapons at a mold first then fire your bow your arrows have no where to land, except under your feet. It creates bizarre tactics & for what gain?
Edit: On the whole slot issue, it's always bothered me that a full suit of armour takes the same space as a knife & that 2 different potions take more space then 2 of the same. In a game without shops & a time limit to prevent endless scumming, I'm tempted to say get rid of slot limits altogether. You could balance it straight off encumbrance & item rarity & not have this whole do I take the 5 spears that stack or the 2 better spears that don't stack issue.Last edited by wobbly; September 3, 2013, 12:48.Comment
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