Sil 1.0.2
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Mm, since stairs go into the floor/ceiling pretty quickly, I don't think you can see very far down them; maybe one turn's worth of movement but that's about it. On the other hand, if you figure out some way to cleanly represent what the player can hear then I think being able to hear monsters coming down the stairs would be appropriate. Depending on the type of monster, of course. Catmen would make much less noise than orcs.Comment
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You could also speculate that some monsters would carry a light source or produce natural light which would stand out in an otherwise pitch black dungeon and could alert the player to their arrival.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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We definitely like the fact that the stairs aren't safe. Before we brought in the stealth system with unwary monsters distinct from asleep ones, which allowed wandering monsters to come via the stairs, fighting from the stairs was far too reliable a strategy.
That said, we've talked about the fact that it can be a bit of an unfair surprise for the player. Giving the player one or two turns' warning that they can hear monsters about to arrive might well be an improvement (so long of course as the stairs weren't usable in that time), and changing their colour is a neat touch I hadn't thought of. It gets a little messy behind the scenes, though (for example I believe stair-colouring would cause a more problematic case of the bug which lets you see when monsters open doors across the map), so I think this is a fairly low-priority matter (there are still a lot of other things we want to add to the game).Comment
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I have a question. Is the free attack from polearm mastery affected by focused attack? Because I was thinking of playing a polearm master with focused attack and knockback, the plan being that I just wait and the monster runs away, in which case I still should have time to thrash it, or the monster kills itself on my Great Spear.Comment
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I have a question. Is the free attack from polearm mastery affected by focused attack? Because I was thinking of playing a polearm master with focused attack and knockback, the plan being that I just wait and the monster runs away, in which case I still should have time to thrash it, or the monster kills itself on my Great Spear.Comment
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I just tried Throwing Mastery for the first time, and I must say, I've been missing out. It makes for an interesting game. Most importantly, it makes daggers actually useful. Scoring triple crits from twelve spaces away is definitely nice, and with cruel blow, it would make for a good approach tactic. As for actually using it as a primary means of offence, you would need a few spears along with your daggers. As monsters get closer, you would want to switch to the more powerful spears. One question, does the +1 from Polearm Mastery stack with the +5 from throwing? That would be helpful.Comment
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Does Cruel Blow stack with throwing? I thought all Stealth abilities had to be melee-induced (assassination, cruel blow).
I'm 99% sure you get the +1 polearm mastery bonus to throwing spears. I remember that being a significant part of my survival strategy with early-stage polearm specialists I was playing with a few months ago.Glaurung, Father of the Dragons says, 'You cannot avoid the ballyhack.'Comment
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I'm also pretty sure you can get the +1 bonus to throwing spears with Polearm Mastery; similarly, Elves get +1 to throwing daggers, and dwarves get +1 to throwing axes.
Bonus: grab Weaponsmithing and make yourself some 2.0lb spears, and then Focus Attack your throws for some pretty nice crittage.Comment
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I've just added that in: thanks! I'm not sure if we have any other Curses players but if so, I hope this helps them. It certainly seems like a more sensible default. I hope the above sentence implies that you are willing to allow it to be distributed under the current joint Angband licence / GPL arrangement?Comment
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