There are similarities as well as differences here. It depends somewhat on the interpretation of where the bonuses are coming from. In the sleeping monster case, even if it's not defending itself properly for the second blow it may have moved unexpectedly, and @ certainly has less time to line up the blow. A simulationist (but bizarrely complicated) approach might thus be to let the moster wake up but remain unaware (evasion halved instead of [-5]) and deny the assassination bonus for subsequent blows. Either of the simple rules is an abstraction, but a reasonable approximation to this.
The choice may therefore want to be made with thought for how naturally it fits in with the other rules of combat, and perhaps an eye to balance (there have been some ludicrous characters who among other things took full advantage of the current interaction).
Edit: I guess another question is "Should all assassin types eventually want Rapid Attack?"; it seems they do at present, which feels slightly odd to me (but not extremely so, and I'm happy for them all to want Finesse and Assassination).
The choice may therefore want to be made with thought for how naturally it fits in with the other rules of combat, and perhaps an eye to balance (there have been some ludicrous characters who among other things took full advantage of the current interaction).
Edit: I guess another question is "Should all assassin types eventually want Rapid Attack?"; it seems they do at present, which feels slightly odd to me (but not extremely so, and I'm happy for them all to want Finesse and Assassination).
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