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  • LostTemplar
    Knight
    • Aug 2009
    • 670

    #16
    Btw crawl system is also bad due to victory dancing feature, it is even worse, then simple spending XP pool.

    Comment

    • NotMorgoth
      Adept
      • Feb 2008
      • 234

      #17
      As far as I can tell, the "victory dancing" in Crawl is exactly what is being discussed above, and has been removed completely in the latest development versions. You can now put your experience towards whatever skills you like without having to perform the action.

      There are still some restrictions; for example, to train a weapon skill you have to be carrying a weapon of that type.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #18
        Originally posted by NotMorgoth
        As far as I can tell, the "victory dancing" in Crawl is exactly what is being discussed above, and has been removed completely in the latest development versions. You can now put your experience towards whatever skills you like without having to perform the action.

        There are still some restrictions; for example, to train a weapon skill you have to be carrying a weapon of that type.
        That feels like a weird compromise. I haven't tried the new version yet, but I must say I didn't feel there was anything wrong with the previous model - it seemed perfectly sensible to me that my skills only increased when I was actually using them (and there was unspent xp in my pool). The ability to switch off particular skills to prioritise others was all the control I needed. I never found myself doing things I wouldn't otherwise have done purely in order to train a skill (which is what I assume is meant by "dancing").
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • NotMorgoth
          Adept
          • Feb 2008
          • 234

          #19
          Yes, that is what was meant by dancing. While it worked OK for skills you actually use all the time like weapon skills or conjurations, if you wanted to train a skill that is only useful occasionally or in an emergency, like maybe translocations, it could be very hard to get the XP to go there without doing it.

          Just as an example of the kind of thing that happened; it was pretty much optimal when starting a new wizard character to begin the game by casting Magic Dart 100 times at a wall, just to make sure your starting XP went into the magical skills which are vital to an early spellcaster, rather than dodging or something.

          In 0.9 (the current stable version,) it has been mostly removed, but you still have to victory dance to gain a new skill you don't already know. In 0.10 it is gone completely.

          With the old system, if you played carefully (and very tediously,) it was possible to get almost all your XP to go where you wanted them by excessive dancing, so the new system is designed to make the same thing possible without the tedium. (The idea of the remaining restrictions on what skills you can train is that if you could have victory danced the skill you can now train it without the dancing - so you have to know at least one fire spell from to train Fire Magic, etc.) If you like the idea of the skills improving when you use them, just pretend your character is practising them while resting or running around the dungeon.

          IMO it makes the game much more enjoyable, and while it was possible to play without victory dancing, doing so often ended up with situations in the late game like having 500k XP in the pool, with all the commonly used skills maxed, and the skills you really want to train still being low.

          Comment

          • Magnate
            Angband Devteam member
            • May 2007
            • 5110

            #20
            Thank you for the comprehensive explanation - I clearly never got far enough in Crawl to experience this phenomenon, or indeed require any rarely-used skills. I can see why the removal of the restriction is a good thing though.
            "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

            Comment

            • will_asher
              DaJAngband Maintainer
              • Apr 2007
              • 1124

              #21
              YACD

              Got badly poisoned before I realized that that wasn't a sword spider.
              The staff, potions, and sword of wolf slaying were unIDed.
              abilities: finesse, charge, precision, crippling shot, dodging, sprinting, assassination, cruel blow, keen senses.
              Code:
                [Sil 1.0.1DAJmod Character Dump]
              
               Name   Chip          Age       90       Str   3 =  2          +1
               Sex    Male          Height   3'5       Dex   4 =  5          -1
               Race   Fairy         Weight    67       Con   4 =  3          +1
               House  Light                            Gra   2 =  3          -1
              
               Game Turn    5,501   Melee   (+7,3d7)   Melee        7 =  5  +4  -2
               Exp Pool     1,680   Bows   (+11,1d8)   Archery     11 =  6  +4      +1
               Total Exp   13,960   Armor   [+9,3-7]   Evasion      9 =  7  +4  -3  +1
               Burden       129.1                      Stealth     13 =  5  +4  +4
               Max Burden   172.8   Health      0:41   Perception   7 =  3  +2  +1  +1
               Depth         350'   Voice      28:28   Will         5 =  3  +2
               Min Depth     200'                      Smithing     2 =  0  +2
               Light Radius     1                      Song         3 =  1  +2
              
               You are the child of a fairy  warrior. You have light grey eyes,
               straight black hair, and a fair complexion.
              
              
                [Last Messages]
              
              > You were wielding a Greatsword (-2,3d5) [+1] {special} (s).
              > You are wielding a Bastard Sword of Spider Slaying (-2,3d5) [+1] (a).
              > The Distended spider misses you.
              > There is a wall in the way! <2x>
              > You hit the Distended spider.
              > You have slain the Distended spider.
              > *** LOW HITPOINT WARNING! *** <2x>
              > You can feel the poison weakening.
              > You have no more Sparkling Potions of Slow Poison (g).
              > *** LOW HITPOINT WARNING! ***
              > You have a Dark Green Potion {tried} (e).
              > *** LOW HITPOINT WARNING! ***
              > You burst into a furious rage!
              > You have no more Black Herbs of Rage (c).
              > You die.
              
              
                [Screenshot]         
                       
                .######
                .' @   
                .##### 
                       
               
              
                [Equipment]
              
              a) a Bastard Sword of Spider Slaying (-2,3d5) [+1] 3.3 lb
                 It slays spiders.  It does extra damage when wielded with
                 both hands.  
              b) a Shortbow of Himring (+0,1d7) 1.8 lb
                 It slays orcs and trolls.  It can shoot arrows 12 squares
                 (with your current strength).
              c) (nothing)
              d) a Bloodstone Ring of Perception <+1>
                 It improves your perception by 1.  
              e) a Golden Amulet of Adornment
              f) a Wooden Torch (with 1704 turns of light) {@w4}
              g) Leather Armour of Stealth [-1,1d4] <+3>
                 It improves your stealth by 3.  
              h) a Cloak
              i) (nothing)
              j) a Great Helm of Listening [-2,1d2]
                 It grants you the ability: Listen.  
              k) (nothing)
              l) a Pair of Leather Boots of Softest Tread [-1,1d1] <+2>
                 It improves your stealth by 2.  
              m) 99 Arrows
                 They can be shot 12 squares (with your current strength and bow).
              n) 16 Arrows (Poisoned)
                 They are branded with venom.  They can be shot 12 squares
                 (with your current strength and bow).
              
              
                [Inventory]
              
              a) 2 Pale Green Herbs of Terror
              b) 2 Pieces of Dark Bread
              c) 2 Fragments of Lembas
              d) 3 Milky White Potions of Clarity {novisible2}
              e) a Dark Green Potion of Minor Restoration {novisble3}
              f) a Golden Staff of Sanctity (2 charges)
              g) 2 Wooden Torches (with 2000 turns of light)
              h) Leather Armour [-1,1d5]
              i) a Round Shield [+0,1d3]
              j) a Helm [-1,1d2]
              k) a Pair of Leather Boots [+0,1d1]
              l) a Shortsword (+0,1d7) [+1] 2.0 lb
              m) a Longsword (Defender) (+0,2d5) [+2] 2.7 lb
                 It cannot be harmed by the elements.  
              n) a Longsword of Orc Slaying (+0,2d5) [+1] 2.3 lb
                 It slays orcs.  
              o) a Longsword (+1,2d5) [+1] 3.3 lb
              p) a Greatsword of Brilliance (-2,3d5) [+1] 5.7 lb
                 It lights the dungeon around you.  It requires both hands to
                 wield it properly.  
              q) a Greatsword of Wolf Slaying (-2,3d5) [+1] 8.7 lb
                 It slays wolves.  It requires both hands to wield it
                 properly.  
              r) 6 Spears (-1,1d9) {@t2} 18.0 lb
                 It can be thrown effectively (6 squares).  It does extra
                 damage when wielded with both hands.  It counts as a type of
                 polearm.  
              s) a Great Spear (-1,1d14) [+1] {@t4} 5.4 lb
                 It requires both hands to wield it properly.  It counts as a
                 type of polearm.  
              t) 8 Throwing Axes (+0,2d4) {@t3} 12.0 lb
                 It can be thrown effectively (9 squares).  
              
                ['Score' 007094499]
              Will_Asher
              aka LibraryAdventurer

              My old variant DaJAngband:
              http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

              Comment

              • will_asher
                DaJAngband Maintainer
                • Apr 2007
                • 1124

                #22
                YACD
                I BADLY need a staff of identify. What do I do with all this stuff?
                Code:
                  [Sil 1.0.1DAJmod Character Dump]
                
                 Name   Bork          Age      126       Str   2
                 Sex    Male          Height   3'8       Dex   5
                 Race   Fairy         Weight    72       Con   3
                 House  Shadow                           Gra   3
                
                 Game Turn    7,492   Melee   (+8,2d7)   Melee        8 =  6  +5  -3
                 Exp Pool     2,148   Bows    (+9,1d8)   Archery      9 =  6  +5  -3  +1
                 Total Exp   15,728   Armor [+14,6-17]   Evasion     14 =  8  +5      +1
                 Burden       137.6                      Stealth     10 =  6  +5  -2  +1
                 Max Burden   144.0   Health     34:34   Perception   6 =  3  +3
                 Depth         350'   Voice      34:34   Will         6 =  3  +3
                 Min Depth     300'                      Smithing     3 =  0  +3
                 Light Radius     1                      Song         4 =  1  +3
                
                 You are the child of a fairy  bard. You have light grey eyes, straight
                 silver hair, and a fair complexion.
                
                
                  [Equipment]
                
                a) a Longsword (+0,2d5) [+1] {special} 2.9 lb
                b) a Shortbow of Radiance (+0,1d7) 1.4 lb
                   It fires shining arrows.  It cannot be harmed by the
                   elements.  It can shoot arrows 12 squares (with your current
                   strength).
                c) a Golden Ring
                d) an Onyx Ring of Protection [+0,1d1]
                e) (nothing)
                f) a Wooden Torch (with 782 turns of light) {@w4}
                g) Leather Armour [-1,1d4]
                h) a Cloak [+2]
                i) a Kite Shield (-2) [+0,1d6]
                j) a Great Helm [-2,1d4]
                k) a Set of Gauntlets (-1) [+0,1d1]
                l) a Pair of Leather Boots [+0,1d1]
                m) 99 Arrows
                   They can be shot 12 squares (with your current strength and bow).
                n) 17 Arrows {special}
                   They can be shot 12 squares (with your current strength and bow).
                
                
                  [Inventory]
                
                a) a Pale Herb of Sustenance
                b) 2 Pieces of Dark Bread
                c) 2 Fragments of Lembas
                d) 2 Flasks of oil
                e) a Green Potion of Quickness
                f) a Shimmering Potion {novis shimmering, tried}
                g) a Golden Potion {novisible golden, tried}
                h) a Murky Brown Potion
                i) a Willow Staff of Light
                j) an Ashen Staff {tried}
                k) a Wooden Torch (with 2000 turns of light)
                l) a Cloak [+2]
                m) 5 Daggers (+0,1d5) {@t1} 4.0 lb
                   It can be thrown effectively (10 squares).  
                n) a Longsword of Spider Slaying (+0,2d6) [+1] 2.3 lb
                   It slays spiders.  It cannot be harmed by the elements.  
                o) a Longsword (Defender) (+0,2d5) [+2] 2.5 lb
                   It cannot be harmed by the elements.  
                p) a Longsword (+1,2d5) [+1] 3.5 lb
                q) a Greatsword (-2,3d6) [+1] 5.3 lb
                   It requires both hands to wield it properly.  
                r) 3 Spears of Orc Slaying (-1,1d9) {@t5} 9.0 lb
                   They slay orcs.  It can be thrown effectively (5 squares).  
                   It cannot be harmed by the elements.  It does extra damage
                   when wielded with both hands.  It counts as a type of
                   polearm.  
                s) a Spear (+0,1d10) {@t2, special} 5.0 lb
                   It does extra damage when wielded with both hands.  It counts
                   as a type of polearm.  
                t) 9 Spears (-1,1d9) {@t2} 27.0 lb
                   It can be thrown effectively (5 squares).  It does extra
                   damage when wielded with both hands.  It counts as a type of
                   polearm.  
                u) a Great Spear (-1,1d14) [+1] {special} 6.6 lb
                   It requires both hands to wield it properly.  It counts as a
                   type of polearm.  
                v) a Trident (-1,1d9) [+1] {special} 5.0 lb
                   It does extra damage when wielded with both hands.  It counts
                   as a type of polearm.  
                w) a Shovel (-3,3d1) <+1> 4.3 lb
                   It improves your tunneling by 1.  It requires both hands to
                   wield it properly.  
                
                  ['Score' 007092508]
                Will_Asher
                aka LibraryAdventurer

                My old variant DaJAngband:
                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                Comment

                • Fendell Orcbane
                  Swordsman
                  • Apr 2010
                  • 460

                  #23
                  Originally posted by half
                  Will, I'm absolutely fine with you modifying the code for your own use, and emailing it to people who contact you as well. A fork that split the player base at this time (9 days after release) would be very bad for the game though, and sad for the 8 years on and off that I've put into developing it. So long as it is mostly a private thing though, I have no problems.

                  (I should note that I have no *legal* power to stop anyone doing anything they like with the source code as it is GPL.)
                  WOW eight years...Thanks for all the work.

                  Comment

                  • will_asher
                    DaJAngband Maintainer
                    • Apr 2007
                    • 1124

                    #24
                    YACD
                    Abilities: early: assassination, keen senses. later: polearm mastery, precision, dodging, sprinting, cruel blow. recently: finesse, Easterling-bane (yes, I was dissapointed that I couldn't chose Easterlings as my specialty since they were the ones who killed my previous best characters so I changed it so I could).
                    I'll have to ditch the +3 arrows because there isn't enough slots in the quiver (that would be way too much trouble to add for my mod...)
                    I've had a bit of trouble staying under my weight limit to avoid being slowed. Stacks of spears are heavy.
                    Code:
                      [Sil 1.0.1DAJmod Character Dump]
                    
                     Name   Cricket       Age       22       Str   2
                     Sex    Male          Height   3'5       Dex   5
                     Race   Fairy         Weight    90       Con   3
                     House  Shadow                           Gra   3
                    
                     Game Turn    7,990   Melee  (+10,2d7)   Melee       10 =  7  +5  -2
                     Exp Pool       408   Bows    (+6,1d9)   Archery      6 =  3  +5  -3  +1
                     Total Exp   15,658   Armor [+17,5-13]   Evasion     17 =  8  +5  +3  +1
                     Burden       131.2                      Stealth     11 =  7  +5  -2  +1
                     Max Burden   144.0   Health     34:34   Perception   9 =  6  +3
                     Depth         350'   Voice      34:34   Will         6 =  3  +3
                     Min Depth     300'                      Smithing     3 =  0  +3
                     Light Radius     1                      Song         3 =  0  +3
                    
                     You are the child of a fairy  bard. You have light grey eyes, straight
                     black hair, and a fair complexion.
                    
                    
                      [Equipment]
                    
                    a) a Longsword (+1,2d5) [+1] 2.9 lb
                    b) a Shortbow (+0,1d7) 2.2 lb
                       It can shoot arrows 13 squares (with your current strength).
                    c) (nothing)
                    d) a Garnet Ring of Sustenance
                       It reduces your need for food.  
                    e) (nothing)
                    f) a Wooden Torch (with 604 turns of light) {@w4}
                    g) a Robe [+1,1d1]
                    h) a Cloak [+2]
                    i) a Kite Shield of Protection (-2) [+0,1d7]
                       It cannot be harmed by the elements.  
                    j) a Helm of Listening [-1,1d2]
                       It cannot be harmed by the elements.  It grants you the
                       ability: Listen.  
                    k) a Set of Gauntlets (-1) [+0,1d2]
                    l) a Pair of Leather Boots [+0,1d1]
                    m) 99 Arrows
                       They can be shot 13 squares (with your current strength and bow).
                    n) 23 Arrows {special}
                       They can be shot 13 squares (with your current strength and bow).
                    
                    
                      [Inventory]
                    
                    a) a Pale Green Herb of Rage
                    b) 4 Pieces of Dark Bread
                    c) 2 Fragments of Lembas
                    d) 2 Murky Brown Potions of Orcish Liquor
                    e) 2 Copper Speckled Potions of Slow Poison
                    f) a Golden Potion of Quickness
                    g) an Ebony Staff of Light {use}
                    h) an Ebony Staff of Light
                    i) a Maple Staff of Identify
                    j) an Oak Staff of Scare monsters (5 charges)
                    k) a Golden Staff {click?, tried}
                    l) 3 Wooden Torches (with 2000 turns of light)
                    m) a Brass Lantern (with 2989 turns of light) {@w4}
                    n) Leather Armour [-1,1d4]
                    o) a Cloak of Warmth [+1]
                       It provides resistance to cold.  It cannot be harmed by the
                       elements.  
                    p) a Set of Gauntlets (-1) [+0,1d2]
                    q) a Shortsword (Defender) (+0,1d7) [+2] 1.4 lb
                       It cannot be harmed by the elements.  
                    r) a Bastard Sword (-1,3d3) [+1] 3.9 lb
                       It does extra damage when wielded with both hands.  
                    s) a Spear of Opportunity (-1,1d10) {noth} 3.0 lb
                       It can be thrown effectively (5 squares).  It cannot be
                       harmed by the elements.  It grants you the ability: 
                       Opportunist.  It does extra damage when wielded with both
                       hands.  It counts as a type of polearm.  
                    t) 6 Spears (-1,1d9) {@t2} 18.0 lb
                       It can be thrown effectively (5 squares).  It does extra
                       damage when wielded with both hands.  It counts as a type of
                       polearm.  
                    u) a Throwing Axe (+0,2d4) {@t3, special} 1.5 lb
                    v) 5 Arrows (+3)
                       They can be shot 13 squares (with your current strength and bow).
                    w) 99 Arrows
                       They can be shot 13 squares (with your current strength and bow).
                    
                    
                      ['Score' 007092010]
                    Will_Asher
                    aka LibraryAdventurer

                    My old variant DaJAngband:
                    http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                    Comment

                    • will_asher
                      DaJAngband Maintainer
                      • Apr 2007
                      • 1124

                      #25
                      YACD update.
                      Best I've done yet.
                      Starting to have some tough decisions what to keep and what to leave behind, also still barely keeping below my weight limit (actually at the moment I'm a little past it).
                      Even with significantly more time allowed per depth level than realSil, I'm not getting more than one level past my minimum depth.
                      Dex was lowered by a potion of clumsiness.
                      Abilities added since last dump: crippling shot, hardiness, opportunist (so I left behind my spear of opportunity), inner light, and flanking (I like this one).
                      Code:
                        [Sil 1.0.1DAJmod Character Dump]
                      
                       Name   Cricket       Age       22       Str   2
                       Sex    Male          Height   3'5       Dex   4 =  5      -1
                       Race   Fairy         Weight    90       Con   5 =  3  +2
                       House  Shadow                           Gra   3
                      
                       Game Turn   16,987   Melee  (+11,2d8)   Melee       11 =  9  +4  -2
                       Exp Pool     3,977   Bows   (+9,1d11)   Archery      9 =  6  +4  -2  +1
                       Total Exp   30,697   Armor [+13,6-21]   Evasion     13 = 10  +4  -2  +1
                       Burden       144.8                      Stealth     13 =  9  +4  -1  +1
                       Max Burden   144.0   Health     49:49   Perception   9 =  6  +3
                       Depth         500'   Voice      34:34   Will         9 =  6  +3
                       Min Depth     500'                      Smithing     3 =  0  +3
                       Light Radius     1                      Song         3 =  0  +3
                      
                       You are the child of a fairy  bard. You have light grey eyes, straight
                       black hair, and a fair complexion.
                      
                      
                        [Equipment]
                      
                      a) a Longsword (+1,2d6) [+1] 3.8 lb
                      b) a Longbow of Radiance (+1,1d9) [-1] 3.0 lb
                         It fires shining arrows.  It cannot be harmed by the
                         elements.  It can shoot arrows 16 squares (with your current
                         strength).
                      c) a Moonstone Ring of True Sight
                         It provides resistance to blindness and hallucination.  It
                         grants you the ability to see invisible creatures.  
                      d) a Garnet Ring of Sustenance
                         It reduces your need for food.  
                      e) a Bronze Amulet
                      f) a Lesser Jewel {@w4}
                      g) Studded Leather of Constitution [-2,1d6] <+1>
                         It increases your constitution by 1.  It cannot be harmed by
                         the elements.  
                      h) a Cloak of Constitution [+1] <+1>
                         It increases your constitution by 1.  It cannot be harmed by
                         the elements.  
                      i) a Kite Shield of Protection (-2) [+0,1d7]
                         It cannot be harmed by the elements.  
                      j) a Helm of Listening [-1,1d2]
                         It cannot be harmed by the elements.  It grants you the
                         ability: Listen.  
                      k) a Set of Gauntlets (-1) [+0,1d2]
                      l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+2>
                         It improves your stealth by 2.  It cannot be harmed by the
                         elements.  
                      m) 99 Arrows
                         They can be shot 16 squares (with your current strength and bow).
                      n) 23 Arrows {special}
                         They can be shot 16 squares (with your current strength and bow).
                      
                      
                        [Inventory]
                      
                      a) 4 Pale Green Herbs of Rage
                      b) 6 Pieces of Dark Bread
                      c) 3 Fragments of Lembas
                      d) 6 Murky Brown Potions of Orcish Liquor
                      e) 4 Bright Orange Potions of True Sight
                      f) 2 Golden Potions of Quickness
                      g) 2 Sparkling Potions of Strength
                      h) a Golden Staff of Imprisonment
                      i) an Ebony Staff of Light {useB}
                      j) a Birch Staff of Remove Curse
                      k) a Maple Staff of Identify
                      l) an Oak Staff of Scare monsters (5 charges)
                      m) a Twisted Staff of Warding
                      n) a Brass Lantern of Brightness (with 6998 turns of light) {@w4}
                         It burns brightly, increasing your light radius by an
                         additional square.  It cannot be harmed by the elements.  
                      o) a Cloak of Warmth [+1]
                         It provides resistance to cold.  It cannot be harmed by the
                         elements.  
                      p) a Great Helm of Defiance [-2,1d3] <+2>
                         It improves your will by 2.  It provides resistance to fear.  
                         It cannot be harmed by the elements.  
                      q) The Pair of Leather Boots of Finrod [+3,1d1]
                         It grants you freedom of movement.  It cannot be harmed by
                         the elements.  
                      r) a Greatsword of Fury (-1,3d5) [+1] 5.6 lb
                         It enrages nearby creatures.  It cannot be harmed by the
                         elements.  It grants you the ability: Whirlwind Attack.  It
                         requires both hands to wield it properly.  
                      s) 2 Tridents of Wolf Slaying (-1,1d9) [+1] {@t5} 10.0 lb
                         They slay wolves.  It can be thrown effectively (4 squares).  
                         It cannot be harmed by the elements.  It does extra damage
                         when wielded with both hands.  It counts as a type of
                         polearm.  
                      t) 3 Throwing Axes (+1,2d5) {@t1} 4.5 lb
                         It can be thrown effectively (8 squares).  
                      u) a Quarterstaff of Hador's House (+0,2d3) [+2] <+1> 3.9 lb
                         It increases your strength by 1.  It cannot be harmed by the
                         elements.  It grants you the ability: Follow-Through.  It
                         requires both hands to wield it properly.  
                      v) a Shovel (-3,3d1) <+1> {@w0} 7.2 lb
                         It improves your tunneling by 1.  It requires both hands to
                         wield it properly.  
                      w) 99 Arrows
                         They can be shot 16 squares (with your current strength and bow).
                      
                      
                        ['Score' 010083013]
                      Will_Asher
                      aka LibraryAdventurer

                      My old variant DaJAngband:
                      http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                      Comment

                      • will_asher
                        DaJAngband Maintainer
                        • Apr 2007
                        • 1124

                        #26
                        YACD update again.
                        Abilities since last dump: charge, dexterity (under stealth), poison resistance
                        I'm getting really frustrated with this character because of lack of identify and trap doors. I've fallen through about five trap doors (and used the up stairs a couple times, hoping irrationally to find the stuff I lost because of the trap door). I've lost several unIDed special items and magic items that way. Once I saw a staff of recharging I could've used to recharge my identify staff but fell through a trap door before I could pick it up.
                        Now, I have three unIDed rings and an unIDed amulet (some of which are on the floor in the room I'm in), and I don't know what to do with them because I have no space in my inventory for them. Lore Master is beginning to seem like an essential buy at this point in the game.
                        Code:
                          [Sil 1.0.1DAJmod Character Dump]
                        
                         Name   Cricket       Age       22       Str   2
                         Sex    Male          Height   3'5       Dex   6 =  5          +1
                         Race   Fairy         Weight    90       Con   5 =  3  +2
                         House  Shadow                           Gra   3
                        
                         Game Turn   22,860   Melee  (+17,2d8)   Melee       17 = 12  +6  -1
                         Exp Pool     2,354   Bows  (+12,1d11)   Archery     12 =  6  +6  -1  +1
                         Total Exp   44,644   Armor [+22,5-18]   Evasion     22 = 14  +6  +1  +1
                         Burden       112.6                      Stealth     21 = 12  +6  +2  +1
                         Max Burden   144.0   Health     49:49   Perception   9 =  6  +3
                         Depth         650'   Voice      34:34   Will        10 =  7  +3
                         Min Depth     650'                      Smithing     3 =  0  +3
                         Light Radius     2                      Song         3 =  0  +3
                        
                         You are the child of a fairy  bard. You have light grey eyes, straight
                         black hair, and a fair complexion.
                        
                        
                          [Equipment]
                        
                        a) a Longsword (+1,2d6) [+1] 3.8 lb
                        b) a Longbow of Radiance (+1,1d9) [-1] 3.0 lb
                           It fires shining arrows.  It cannot be harmed by the
                           elements.  It can shoot arrows 16 squares (with your current
                           strength).
                        c) a Ruby Ring
                        d) a Garnet Ring of Sustenance
                           It reduces your need for food.  
                        e) a Bronze Amulet of Constitution <+0>
                           It increases your constitution by 0.  It sustains your 
                           constitution.  
                        f) a Brass Lantern of Brightness (with 6237 turns of light) {@w4}
                           It burns brightly, increasing your light radius by an
                           additional square.  It cannot be harmed by the elements.  
                        g) Studded Leather of Constitution [-2,1d6] <+1>
                           It increases your constitution by 1.  It cannot be harmed by
                           the elements.  
                        h) a Shadow Cloak [+4] <+2>
                           It improves your stealth by 2.  It creates an unnatural
                           darkness.  
                        i) a Kite Shield of Lightness (-2) [+0,1d6]
                        j) a Helm of Listening [-1,1d2]
                           It cannot be harmed by the elements.  It grants you the
                           ability: Listen.  
                        k) a Set of Leather Gloves of Constitution <+1>
                           It increases your constitution by 1.  It cannot be harmed by
                           the elements.  
                        l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+2>
                           It improves your stealth by 2.  It cannot be harmed by the
                           elements.  
                        m) 99 Arrows
                           They can be shot 16 squares (with your current strength and bow).
                        n) 23 Arrows {special}
                           They can be shot 16 squares (with your current strength and bow).
                        
                        
                          [Inventory]
                        
                        a) 7 Pale Green Herbs of Rage
                        b) a Yellow Herb of Restoration
                        c) 8 Pieces of Dark Bread
                        d) 3 Fragments of Lembas
                        e) 2 Flasks of oil
                        f) a Murky Brown Potion of Orcish Liquor
                        g) 6 Bright Orange Potions of True Sight
                        h) 2 Golden Potions of Quickness
                        i) 3 Sparkling Potions of Strength
                        j) a Yellow Potion of Constitution
                        k) a Birch Staff of Remove Curse
                        l) a Maple Staff of Identify {empty}
                        m) an Oak Staff of Scare monsters (5 charges)
                        n) a Twisted Staff of Warding
                        o) an Amber Amulet
                        p) a Lesser Jewel {@w4}
                        q) a Cloak of Warmth [+1]
                           It provides resistance to cold.  It cannot be harmed by the
                           elements.  
                        r) a Great Helm of Defiance [-2,1d3] <+2>
                           It improves your will by 2.  It provides resistance to fear.  
                           It cannot be harmed by the elements.  
                        s) The Pair of Leather Boots of Finrod [+3,1d1]
                           It grants you freedom of movement.  It cannot be harmed by
                           the elements.  
                        t) a Greatsword of Fury (-1,3d5) [+1] 5.6 lb
                           It enrages nearby creatures.  It cannot be harmed by the
                           elements.  It grants you the ability: Whirlwind Attack.  It
                           requires both hands to wield it properly.  
                        u) a Great Spear of Hador's House (-1,1d13) [+1] <+1> 5.2 lb
                           It increases your strength by 1.  It cannot be harmed by the
                           elements.  It grants you the ability: Follow-Through.  It
                           requires both hands to wield it properly.  It counts as a
                           type of polearm.  
                        v) a Halberd of Final Rest (-2,2d11) [+1] 4.2 lb
                           It slays undead.  It cannot be harmed by the elements.  It
                           requires both hands to wield it properly.  It counts as a
                           type of polearm.  
                        w) a Shovel (-3,3d1) <+1> {@w0} 7.2 lb
                           It improves your tunneling by 1.  It requires both hands to
                           wield it properly.  
                        
                        
                          ['Score' 013077140]
                        Will_Asher
                        aka LibraryAdventurer

                        My old variant DaJAngband:
                        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                        Comment

                        • will_asher
                          DaJAngband Maintainer
                          • Apr 2007
                          • 1124

                          #27
                          YACD/YASD update
                          Starting getting overconfident and then I met the ancient sapphire serpent. Didn't get a chance to switch to my cloak of warmth.
                          Abilities since last dump: controlled retreat, listening
                          Getting free attacks is fun.
                          Code:
                            [Sil 1.0.1DAJmod Character Dump]
                          
                           Name   Cricket       Age       22       Str   2
                           Sex    Male          Height   3'5       Dex   6 =  5          +1
                           Race   Fairy         Weight    90       Con   3
                           House  Shadow                           Gra   3
                          
                           Game Turn   29,656   Melee (+20,2d13)   Melee       20 = 14  +6  -1  +1
                           Exp Pool    10,425   Bows  (+15,1d11)   Archery     15 =  6  +6  +2  +1
                           Total Exp   65,435   Armor [+26,5-16]   Evasion     26 = 16  +6  +3  +1
                           Burden       118.5                      Stealth     23 = 14  +6  +2  +1
                           Max Burden   144.0   Health     -9:34   Perception  11 =  8  +3
                           Depth         900'   Voice      34:34   Will        11 =  8  +3
                           Min Depth     750'                      Smithing     3 =  0  +3
                           Light Radius     3                      Song         3 =  0  +3
                          
                           You are the child of a fairy  bard. You have light grey eyes, straight
                           black hair, and a fair complexion.
                          
                          
                          
                            [Last Messages]
                          
                          > It has a gentle warmth, and a taste as of flowers.
                          > You see no more Clear Potions of Miruvor.
                          > You see a Flask of oil.
                          > You charge the Ancient sapphire serpent!!
                          > The Ancient sapphire serpent wakes up and notices you.
                          > You miss the Ancient sapphire serpent.
                          > The Ancient sapphire serpent misses you.
                          > You hit the Ancient sapphire serpent.
                          > The Ancient sapphire serpent breathes frost.
                          > Low hitpoint warning!
                          > *** LOW HITPOINT WARNING! ***
                          > You miss the Ancient sapphire serpent.
                          > You hear a door burst open!
                          > The Ancient sapphire serpent breathes frost.
                          > You die.
                          
                          
                            [Screenshot]
                          
                                ## 
                               ##  
                            ####   
                               @ S 
                            #######
                                   
                          
                          
                            [Equipment]
                          
                          a) a Halberd of Final Rest (-2,2d11) [+1] 4.2 lb
                             It slays undead.  It cannot be harmed by the elements.  It
                             requires both hands to wield it properly.  It counts as a
                             type of polearm.  
                          b) a Longbow of Radiance (+1,1d9) [-1] 3.0 lb
                             It fires shining arrows.  It cannot be harmed by the
                             elements.  It can shoot arrows 16 squares (with your current
                             strength).
                          c) an Adamant Ring of Accuracy (+2)
                          d) a Silver Ring of Evasion [+2]
                          e) a Bronze Amulet of Constitution <+0>
                             It increases your constitution by 0.  It sustains your 
                             constitution.  
                          f) a Feanorian Lamp of Brightness {@w4}
                             It burns brightly, increasing your light radius by an
                             additional square.  It cannot be harmed by the elements.  
                          g) Studded Leather of Protection [-2,1d8]
                             It cannot be harmed by the elements.  
                          h) a Shadow Cloak [+4] <+2>
                             It improves your stealth by 2.  It creates an unnatural
                             darkness.  
                          i) (nothing)
                          j) a Helm of Clarity [-1,1d3]
                             It provides resistance to confusion, stunning, and 
                             hallucination.  It cannot be harmed by the elements.  
                          k) a Set of Gauntlets (-1) [+0,1d1]
                          l) a Pair of Leather Boots of Softest Tread [+0,1d2] <+2>
                             It improves your stealth by 2.  It cannot be harmed by the
                             elements.  
                          m) 98 Arrows
                             They can be shot 16 squares (with your current strength and bow).
                          n) 72 Arrows (Poisoned)
                             They are branded with venom.  They can be shot 16 squares
                             (with your current strength and bow).
                          
                          
                            [Inventory]
                          
                          a) 9 Pale Green Herbs of Rage
                          b) 2 Yellow Herbs of Restoration
                          c) 8 Pieces of Dark Bread
                          d) 3 Fragments of Lembas
                          e) 2 Crimson Potions of Healing
                          f) 4 Golden Potions of Quickness
                          g) a Grey Potion of Elemental Resistance
                          h) 4 Sparkling Potions of Strength
                          i) 3 Yellow Potions of Constitution
                          j) a Maple Staff of Identify (4 charges)
                          k) a Runed Staff of Detect Foes (5 charges)
                          l) an Aspen Staff of Slumber (3 charges)
                          m) a Twisted Staff of Warding (2 charges)
                          n) an Onyx Ring of Frost
                             It provides resistance to fire.  
                          o) a Moonstone Ring of True Sight
                             It provides resistance to blindness and hallucination.  It
                             grants you the ability to see invisible creatures.  
                          p) an Amber Amulet of Regeneration
                             It speeds your regeneration (which also increases your hunger).
                             
                          q) The Galvorn Armour of Maeglin [-1,2d4] <+3>
                             It improves your smithing by 3.  It provides resistance to 
                             poison.  It increases your hunger.  It cannot be harmed by
                             the elements.  
                          r) a Cloak of Warmth [+1]
                             It provides resistance to cold.  It cannot be harmed by the
                             elements.  
                          s) a Great Helm of Defiance [-2,1d3] <+2>
                             It improves your will by 2.  It provides resistance to fear.  
                             It cannot be harmed by the elements.  
                          t) The Pair of Leather Boots of Finrod [+3,1d1]
                             It grants you freedom of movement.  It cannot be harmed by
                             the elements.  
                          u) a Great Spear of Hador's House (-1,1d13) [+1] <+1> 5.2 lb
                             It increases your strength by 1.  It cannot be harmed by the
                             elements.  It grants you the ability: Follow-Through.  It
                             requires both hands to wield it properly.  It counts as a
                             type of polearm.  
                          v) a Great Spear of Dragon Slaying (+0,1d14) [+1] 5.4 lb
                             It slays dragons.  It cannot be harmed by the elements.  It
                             requires both hands to wield it properly.  It counts as a
                             type of polearm.  
                          w) a Shovel (-3,3d1) <+1> {@w0} 7.2 lb
                             It improves your tunneling by 1.  It requires both hands to
                             wield it properly.  
                          
                          
                            ['Score' 018070344]
                          Will_Asher
                          aka LibraryAdventurer

                          My old variant DaJAngband:
                          http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

                          Comment

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