This sounds really great
SilQ Heroes – a new version of SilQ (by me)
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Stukov81, thank you! Please try itComment
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Might check it out later. Got 3 curses from the Sils as intended, but Fingolfin winning did increase the death counter to 1 (first and only character played). Shows up as a winner in the graveyard though. Haven't tried the latest release, but in 0,72 I couldn't load saved characters? Starting the application always default to character creation, with no way of loading ingame either.Comment
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Might check it out later. Got 3 curses from the Sils as intended, but Fingolfin winning did increase the death counter to 1 (first and only character played). Shows up as a winner in the graveyard though. Haven't tried the latest release, but in 0,72 I couldn't load saved characters? Starting the application always default to character creation, with no way of loading ingame either.Comment
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Oooh I see. That works as intended then, although it could be advertised more clearly. Wouldn't that potentially screw up progression though eg if one started several characters simultaneously and subequently winning? My expectation was that the game would auto-continue the current character.
Also character screen nitpick: maybe replace the affinity/mastery/penalty indicators with +/++/- ? My internet-damaged brain keep reading AF as "as fuck", takes a little something from the overall somber tone. I blame the young.Last edited by Infinitum; August 7, 2025, 22:18.Comment
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Oooh I see. That works as intended then, although it could be advertised more clearly. Wouldn't that potentially screw up progression though eg if one started several characters simultaneously and subequently winning? My expectation was that the game would auto-continue the current character.
Also character screen nitpick: maybe replace the affinity/mastery/penalty indicators with +/++/- ? My internet-damaged brain keep reading AF as "as fuck", takes a little something from the overall somber tone. I blame the young.
For AF I imagined as fuck tooI mean guys are melee as fuck, but yeah, doesn't sound good with the tone. Changing it to + is a great idea!
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Hey guys! Finally a big Beta release. This time we have focused on bringing to the table a big Visual update to get you a feeling of really going deep into The Enemy's dungeon.- We have handcrafted around 50! new visual styles for the level consisting of multiple new tiles for walls, floors and doors to bring a new flavor to your journey, with lore-friendly visuals.
- We have thoroughly debated which style should be applied where and how it affects your progression through the dungeon. It can also apply to different vaults as well!
- Every level is followed by a thematic banner for those who like reading as much as we do.
Also, we have updated the character selection screen to get you straight into the game if you already have the run active.
P.S. Visuals are currently only working on Windows (banners everywhere), but we are working on implementing SDL to use it everywhere.
Finally a big Beta release. This time we have focused on bringing to the table a big Visual update to get you a feeling of really going deep into The Enemy's dungeon. We have handcrafted around 50...
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Hey everyone! We’re releasing a big new beta—0.87—for Sil-More: Shining Darkness.
In previous releases, we showed you the dark side of our adventure with Morgoth and curses.
Now we’re focusing on the bright (West) side of the story.
Introducing brand-new quests from the Valar themselves (five to start) and reworked oath logic:- When you enter a level, there’s a chance the Valar will appear and give you a thematic quest.
- Complete it to earn a reward—usually a nice boost, or even a new special ability.
- Every completed quest unlocks the opportunity to start a new run with an oath (3 old, 2 new).
- You’d better not break an oath—you’ll not only lose your bonuses but also curse your other heroes! Nobody likes oathbreakers, right?
- If you break an oath, you won’t be able to take it again, so sometimes it’s better to die than to break it.
- If you’ve completed a quest, you won’t see that specific quest again in this story run.
- If you miss or ignore a quest during a character run, you won’t get another (the Valar don’t like being ignored), so keep an eye out!
So, dive deep and give us your feedback—we’re really looking forward to it!
Introducing brand-new quests from the Valar themselves (five to start) and reworked oath logic: When you enter a level, there’s a chance the Valar will appear and give you a thematic quest. Comple...
P.S. Beta 0.9 will be an SDL release.
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