SilQ Heroes – a new version of SilQ (by me)

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  • Stukov81
    Rookie
    • Nov 2024
    • 10

    #16
    This sounds really great

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    • k0rtes
      Rookie
      • Aug 2025
      • 13

      #17
      Originally posted by Infinitum
      Aight, trying out Haleth next. Still feels stronger than vanilla Noldor since all the affinities represent a lot of virtual xp later on in the game. Being stealthy, evasive and melee AF pays off it would seem.

      Are winners supposed to count as dead btw?
      I have released the version with difficulty lvls, should increase the challenge.

      Stukov81, thank you! Please try it

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      • Infinitum
        Swordsman
        • Oct 2013
        • 324

        #18
        Might check it out later. Got 3 curses from the Sils as intended, but Fingolfin winning did increase the death counter to 1 (first and only character played). Shows up as a winner in the graveyard though. Haven't tried the latest release, but in 0,72 I couldn't load saved characters? Starting the application always default to character creation, with no way of loading ingame either.

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        • k0rtes
          Rookie
          • Aug 2025
          • 13

          #19
          Originally posted by Infinitum
          Might check it out later. Got 3 curses from the Sils as intended, but Fingolfin winning did increase the death counter to 1 (first and only character played). Shows up as a winner in the graveyard though. Haven't tried the latest release, but in 0,72 I couldn't load saved characters? Starting the application always default to character creation, with no way of loading ingame either.
          Just select the character and it will load the game. It's strange about deaths, I didn't experience it, I will try to find the bug.

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          • Infinitum
            Swordsman
            • Oct 2013
            • 324

            #20
            Oooh I see. That works as intended then, although it could be advertised more clearly. Wouldn't that potentially screw up progression though eg if one started several characters simultaneously and subequently winning? My expectation was that the game would auto-continue the current character.

            Also character screen nitpick: maybe replace the affinity/mastery/penalty indicators with +/++/- ? My internet-damaged brain keep reading AF as "as fuck", takes a little something from the overall somber tone. I blame the young.
            Last edited by Infinitum; August 7, 2025, 22:18.

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            • k0rtes
              Rookie
              • Aug 2025
              • 13

              #21
              Originally posted by Infinitum
              Oooh I see. That works as intended then, although it could be advertised more clearly. Wouldn't that potentially screw up progression though eg if one started several characters simultaneously and subequently winning? My expectation was that the game would auto-continue the current character.

              Also character screen nitpick: maybe replace the affinity/mastery/penalty indicators with +/++/- ? My internet-damaged brain keep reading AF as "as fuck", takes a little something from the overall somber tone. I blame the young.
              Hm, you are correct. There is start scumming way. I actually didn't want to restrict players to play different characters at the same time, but what you are saying makes lots of sense. I need to think it over.
              For AF I imagined as fuck too I mean guys are melee as fuck, but yeah, doesn't sound good with the tone. Changing it to + is a great idea!

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              • k0rtes
                Rookie
                • Aug 2025
                • 13

                #22
                Hey guys, just to keep you updated. I'm working on a new update which includes some visual and storytelling updates. I will really appreciate your feedback on the balance part, so I can finetune it.

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                • k0rtes
                  Rookie
                  • Aug 2025
                  • 13

                  #23
                  Hey guys! Finally a big Beta release. This time we have focused on bringing to the table a big Visual update to get you a feeling of really going deep into The Enemy's dungeon.
                  • We have handcrafted around 50! new visual styles for the level consisting of multiple new tiles for walls, floors and doors to bring a new flavor to your journey, with lore-friendly visuals.
                  • We have thoroughly debated which style should be applied where and how it affects your progression through the dungeon. It can also apply to different vaults as well!
                  • Every level is followed by a thematic banner for those who like reading as much as we do.

                  Also, we have updated the character selection screen to get you straight into the game if you already have the run active.

                  P.S. Visuals are currently only working on Windows (banners everywhere), but we are working on implementing SDL to use it everywhere.

                  Finally a big Beta release. This time we have focused on bringing to the table a big Visual update to get you a feeling of really going deep into The Enemy's dungeon. We have handcrafted around 50...

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