Sil-Q final beta release before 1.5.0

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  • Quirk
    replied
    Originally posted by HugoTheGreat2011
    In my view, they should for more consistency.
    Example: Don't red / ruby serpents have fire resistance? Fire drakes too, right?
    Looking at the monster list, this is true of all venomous animals with three exceptions:
    Werewolves
    Unrelenting horrors
    Green serpents.

    The last appears to be an oversight as other serpents resist their elements. Werewolves are consistent in all forms and were clearly designed to be susceptible (I suspect they are not meant to be considered venomous as such but have festering disease ridden maws the game does not model differently). Unrelenting horrors I have no real opinion on.

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  • HugoVirtuoso
    replied
    Originally posted by Infinitum
    Do all venomous animals need to be poison resistant?
    In my view, they should for more consistency.
    Example: Don't red / ruby serpents have fire resistance? Fire drakes too, right?
    Last edited by HugoVirtuoso; September 24, 2021, 02:12.

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  • Infinitum
    replied
    Do all venomous animals need to be poison resistant? The enchanted forge tile is busted, shows a blank space ingame (or at least the 4-use ones do).

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  • Quirk
    replied
    Originally posted by HugoTheGreat2011
    Bug? Some beta versions ago, Spider hatchlings and the Brown spiders were not poison resistant. Are they still not poison resistant in the most recent beta? I think they should be. I think I got the name wrong, but I am referringtos the spider + hatchling subtype that appear in the very early game before the Sword Spider.

    On the same topic, are Distended Spiders and the other higher level spiders resistant to poison? Again, I think they should be, if not yet already. Except for the Shadow Spider, though.
    All early spiders save Sword Spiders are poison resistant. I think all late ones are also but have not checked thoroughly.

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  • HugoVirtuoso
    replied
    Bug? Some beta versions ago, Spider hatchlings and the Brown spiders were not poison resistant. Are they still not poison resistant in the most recent beta? I think they should be. I think I got the name wrong, but I am referringtos the spider + hatchling subtype that appear in the very early game before the Sword Spider.

    On the same topic, are Distended Spiders and the other higher level spiders resistant to poison? Again, I think they should be, if not yet already. Except for the Shadow Spider, though.
    Last edited by HugoVirtuoso; September 23, 2021, 12:22.

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  • Quirk
    replied
    Originally posted by Infinitum
    Idle thought, but has anyone tested how song of slaying interacts with breaking Silmarils off the crown? Does he crown of morgoth even have health?
    The crown doesn't have health, no, it has its own hit calculation. This is quite awkward any time any skill that should affect that calculation is added or modified. In this case Slaying has no interaction with it.

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  • Infinitum
    replied
    Idle thought, but has anyone tested how song of slaying interacts with breaking Silmarils off the crown? Does he crown of morgoth even have health?

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  • bron
    replied
    Interesting. I just find it remarkable that you were able to do enough damage, fast enough, to overcome Morgoth's healing without Rapid Attack. And you must have done a good job of killing everything else in the throne room first, and/or getting Morgoth into a long corridor, since any sort of distractions would allow him time to heal. And I'm sure it was a long fight even so. Very well done indeed!

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  • wobbly
    replied
    My notes were perhaps unclear. I could afford sharpness but I got 2 extra damage sides instead. I could of done +0, 3d5 6lbs and the str gauntlets instead, and in retrospect I suspect that was better.

    The kill was raw damage, enough con to take a hit, the brand+vengence (its on the amulet). Accuracy came from concentration and controlled retreat. Again con + good protection was important as drinking a heal would break concentration.

    Most of my will comes from staying on the ring. He still managed a slow through 2xFA but only once at short duration.

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  • bron
    replied
    Originally posted by Quirk
    FWIW I think wobbly's smithing on this run has Smithing in a place I am quite happy with it - most gear customised to fill niches the character needs without being dramatically better than normal end-game gear, plus an uberweapon
    I looked at wobbly's post on the ladder, and I'm clearly missing something. Perhaps wobbly can enlighten me? The question I don't understand is, How was Narth able to kill Morgoth? You claim in the game notes that the final weapon is both Sharp and Branded, but the item description in the equipment list just has the brand, not sharpness. But even if it were both Sharp and Branded, AFAICT Narth doesn't have Rapid Attack so I don't see how he could deliver enough damage for a kill? Am I just plain wrong about that, or is there something I'm not seeing?

    I've been playing around with some 50K smithing characters (similar to my comp 217 character) to challenge my own assertions about all this, and so far I've been able to produce some very powerful archery characters, and been able to smith some reasonably powerful items. Without Rapid Fire, and Flaming Arrows, and with the weight restriction on the bows, an Archery based Morgoth killer seems unlikely, but getting a Silmaril is definitely doable. I need to start exploring Melee characters more seriously.

    Anyway, it's kinda looking like I may be snacking on Crow soon enough.

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  • Quirk
    replied
    Originally posted by HugoTheGreat2011
    The interaction with Thralls. Is this in the Sil-Q manual? If not, it should be
    No, the manual doesn't cover commands/interactions currently - but there's probably a good case that the help screen should.

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  • HugoVirtuoso
    replied
    The interaction with Thralls. Is this in the Sil-Q manual? If not, it should be

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  • Infinitum
    replied
    Eh. We've been having the same argument for years. I'm mostly doing ou of habit at thi point.

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  • Quirk
    replied
    Originally posted by wobbly
    By the way Quirk your post read as a little heated, not sure that was intended.
    Fair, have been ill a lot lately and it's made me grumpy. Will tone it down a tad.

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  • wobbly
    replied
    +grace is very build dependant. If you are straight down the line melee/evasion its basically a pt of will. If you are using song of staying it doubles to +2 will plus extra voice. Same on a smith add the cost for a smithing pt. The perception kick is minor but if you rely on hunter, listen or concentration it's a minor small bonus.

    By the way Quirk your post read as a little heated, not sure that was intended.

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