I tried using version 4.2.1 to work on a mod.
What i did:
+ monster_base.txt: removed all except @ / Morgoth and then used d/D/A for young dragon, dragon, ancient dragon
+ monster.txt: removed all monsters from DL 3 to 99 except Sauron / Morgoth and changed all remaining "base:..." into one of the three dragon bases "base:dragon" for example.
+ pit.txt / summon.txt: changed all bases to dragon or removed large parts
Game startsup fine, looks like i can use "~ => monster knowledge", but when i cast a magic missile at a monster, there comes a C++ Runtime Library assertion up when the missile hits the monster:
mon-msg.c line 291, race->base->pain != NULL
Is there any non documented requirement for how to modify monster_base.txt?
Like all letters from a to z must be used or something like that?
Anyone a clue, thanks
What i did:
+ monster_base.txt: removed all except @ / Morgoth and then used d/D/A for young dragon, dragon, ancient dragon
+ monster.txt: removed all monsters from DL 3 to 99 except Sauron / Morgoth and changed all remaining "base:..." into one of the three dragon bases "base:dragon" for example.
+ pit.txt / summon.txt: changed all bases to dragon or removed large parts
Game startsup fine, looks like i can use "~ => monster knowledge", but when i cast a magic missile at a monster, there comes a C++ Runtime Library assertion up when the missile hits the monster:
mon-msg.c line 291, race->base->pain != NULL
Is there any non documented requirement for how to modify monster_base.txt?
Like all letters from a to z must be used or something like that?
Anyone a clue, thanks
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