I would like to request for the next version the following features:
(A) town level generation:
+ an option available in dungeon_profile.txt to have the town generated by the rules used in version 3.5.1 (rectangle with 4 shops above and below the horizontal middle line)
something like name:town_rectangle and town_lava
I realy think that lava should not be in the town terrain, furthermore i prefer the structured town. The town level itself is basically just an equipment level, since monsters give 0 xp on this level ... no need to randomize it.
(B) labyrinth level:
+ If the labyrinth level in dungeon_profile.txt have a cutoff of -1 they should please not be generated at all.
(C) monster knowledge:
The groups should correspond to the templates defined in monster_base.txt
Even tho i expect my requests to not be backed up by too many people, i allow to point out that the changes required for A+B should be minimal. There must already be a town generation routine available in 3.5.1 and earlier versions which just needs to be included into the actual version.
And the labyrinth levels must basically be a number of checks (if or case statements) which just need to be commented out or modified in a way that the function is only called if defined in dungeon_profile.txt.
Hard to judge why people came upon the idea to NOT use the groups from monster_base.txt at all? Well, basically all what is required should be, that
the hardcoded table of groups is replaced with the already defined groups from monster_base.txt plus making sure that the code for identifing monsters plain stupid follows the structure from monster_base.txt instead of making any assumptions about how groups should be merged or not (for example dragons and ancient dragons).
Hope the devteam takes a look, thanks!
(A) town level generation:
+ an option available in dungeon_profile.txt to have the town generated by the rules used in version 3.5.1 (rectangle with 4 shops above and below the horizontal middle line)
something like name:town_rectangle and town_lava
I realy think that lava should not be in the town terrain, furthermore i prefer the structured town. The town level itself is basically just an equipment level, since monsters give 0 xp on this level ... no need to randomize it.
(B) labyrinth level:
+ If the labyrinth level in dungeon_profile.txt have a cutoff of -1 they should please not be generated at all.
(C) monster knowledge:
The groups should correspond to the templates defined in monster_base.txt
Even tho i expect my requests to not be backed up by too many people, i allow to point out that the changes required for A+B should be minimal. There must already be a town generation routine available in 3.5.1 and earlier versions which just needs to be included into the actual version.
And the labyrinth levels must basically be a number of checks (if or case statements) which just need to be commented out or modified in a way that the function is only called if defined in dungeon_profile.txt.
Hard to judge why people came upon the idea to NOT use the groups from monster_base.txt at all? Well, basically all what is required should be, that
the hardcoded table of groups is replaced with the already defined groups from monster_base.txt plus making sure that the code for identifing monsters plain stupid follows the structure from monster_base.txt instead of making any assumptions about how groups should be merged or not (for example dragons and ancient dragons).
Hope the devteam takes a look, thanks!
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