Tangar’s tileset

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  • tangar
    Veteran
    • Mar 2015
    • 1004

    Tangar’s tileset

    Tangaria's tileset ver. 1.0 released!

    I've finished first version of my tileset which is based at beautiful David Gervais artwork.

    This tileset made for Tangaria, which is powered by PWMAngband. If you would do some tweaking - this tileset could be used with most of *bands.

    Package includes .PSD file with hex codes for mapping stuff, so it's much easier to work with it. Also it includes tileset files and following PWMA files:

    town_test.txt - start location with all terrain objects, useful for testing
    terrain.txt - list of all terrains with properties
    town_feat.txt - list of objects which could be used in towns
    wild_info.txt - world map with town in center (all other is water)
    town.txt - town list
    town_empty.txt - empty town


    This is 100% free to use/modify tileset, even for commercial use. The only thing which is needed - to mention artists nicknames in your credits And this principle would stay the same in future - I'll add art only from zero-licence or creative-commons works (and also Shtukensia would draw tiles by her own on free basis


    I'll continue maintaining this tileset, so there would be new versions!

    I work on this tileset during live streams, so you could check my channels if you interested in 'process'

    Download link @ http://tangaria.com/tileset/

    --
    update:
    I've also included to tileset package some template files for tileset database designing. Link is the same
    Last edited by tangar; March 18, 2020, 18:49.
    https://tangaria.com - Angband multiplayer variant
    tangaria.com/variants - Angband variants table
    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian
  • Pete Mack
    Prophet
    • Apr 2007
    • 6883

    #2
    Impressive. I agree Gervais is a better choice unless you are playing on an enormous screen. That said, I still like ASCII because I just have a hard time learning to distinguish the icons.

    Comment

    • wobbly
      Prophet
      • May 2012
      • 2631

      #3
      Haven't had time to look yet. This is a PWMA set? V + extras?

      Comment

      • tangar
        Veteran
        • Mar 2015
        • 1004

        #4
        Originally posted by Pete Mack
        Impressive. I agree Gervais is a better choice unless you are playing on an enormous screen. That said, I still like ASCII because I just have a hard time learning to distinguish the icons.
        Thanks!

        I use this tileset with big screen also It's originally 32x32, but you could increase it to any size with V-inbuild option in config file. I play with 16X24 font and this settings:
        [Angband]
        Graphics=1
        Graphics_Nice=0
        TileWidth=3
        TileHeight=2

        &

        [Term-0]
        Visible=1
        Font=16X24TX.FON
        Bizarre=1
        TileWid=16
        TileHgt=24

        So tileset become 48x48 and I got big font size (good for people with bad vision); you could make tileset 64x64 or even 128x128 by changing config files - it would look oldschool and got good 'readibility' of the game (monsters are easy recognizable).

        Originally posted by wobbly
        Haven't had time to look yet. This is a PWMA set? V + extras?
        This tileset based at UT32 which used in PWMA. The idea is to enhance game graphics to allow building fully customized locations on daylight surface, cause in UT32 there wasn't much terrain; at the same time David Gervais himself drawn a lot of cool terrain tiles, so I've added everything what possible.

        To do so I had to increase tileset size 4x: from 4096x1024 to 4096x4096. With this size it's possible to add a lot of different terrain features based at different bioms (from northered snowy grounds to desert sands).

        This is just a tiny sneak-peak, kinda alpha.. In future there would be a lot of new tiles, so I'm even not sure that 4096 size would be enough.. Maybe I'll have to increase size even more

        p.s.
        Also wanna add that this is 100% free to use/modify tileset, even for commercial use. The only thing which is needed - to mention artists nicknames in your credits And this principle would stay the same in future - I'll add art only from zero-licence or creative-commons works (and also Shtukensia would draw tiles by her own on free basis
        Last edited by tangar; April 19, 2019, 20:48.
        https://tangaria.com - Angband multiplayer variant
        tangaria.com/variants - Angband variants table
        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

        Comment

        • tangar
          Veteran
          • Mar 2015
          • 1004

          #5
          First example (and kinda test) of this tileset @ Tangaria:



          This picture is downscaled in several times to show bigger size of terrain
          Last edited by tangar; July 28, 2019, 09:48.
          https://tangaria.com - Angband multiplayer variant
          tangaria.com/variants - Angband variants table
          tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
          youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

          Comment

          • Flambard
            Scout
            • Mar 2019
            • 30

            #6
            Originally posted by wobbly
            Haven't had time to look yet. This is a PWMA set? V + extras?
            As far as I understand, yes, it has everything V needs (including "passable rubble") + MORE. Not sure about player decoy/spider webs/new spell books, and new traps, though, better ask tangar.

            I believe this should eventually replace "classic" DVG tilesets in all *bands, tome2/tomenet, Sil, etc. The amount of work put into this is very impressive.

            BTW, tangar, I would suggest NOT going over 4096x4096 limit just yet, this seems awfully close to the maximum texture size on many of the old GPUs, so unless *bands implement some kind of virtual texture splitter (haven't seen anything like that yet), it would make it unusable on old hardware.

            Comment

            • PowerWyrm
              Prophet
              • Apr 2008
              • 2986

              #7
              Originally posted by Flambard
              As far as I understand, yes, it has everything V needs (including "passable rubble") + MORE. Not sure about player decoy/spider webs/new spell books, and new traps, though, better ask tangar.

              I believe this should eventually replace "classic" DVG tilesets in all *bands, tome2/tomenet, Sil, etc. The amount of work put into this is very impressive.

              BTW, tangar, I would suggest NOT going over 4096x4096 limit just yet, this seems awfully close to the maximum texture size on many of the old GPUs, so unless *bands implement some kind of virtual texture splitter (haven't seen anything like that yet), it would make it unusable on old hardware.
              Doesn't have the latest additions from V, since I'm still in the process of porting that. For spider webs, it'll not even be in the next version, since I will only focus on player class changes.
              PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

              Comment

              • tangar
                Veteran
                • Mar 2015
                • 1004

                #8
                All this month I'm at travel, so can't work atm. But in 2 weeks I'll come back and there would be a lot of updates
                https://tangaria.com - Angband multiplayer variant
                tangaria.com/variants - Angband variants table
                tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                Comment

                • tangar
                  Veteran
                  • Mar 2015
                  • 1004

                  #9
                  we are back

                  Last edited by tangar; July 28, 2019, 09:48.
                  https://tangaria.com - Angband multiplayer variant
                  tangaria.com/variants - Angband variants table
                  tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                  youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                  Comment

                  • tangar
                    Veteran
                    • Mar 2015
                    • 1004

                    #10
                    Fixed broken .psd file Starting work with animals, stream in English:

                    Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.


                    Next stream would be in Russian.. I won't make announces there for now, to prevent spam. If you wish to do not miss streams, you could subscribe to my YT channels :P
                    https://tangaria.com - Angband multiplayer variant
                    tangaria.com/variants - Angband variants table
                    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                    Comment

                    • tangar
                      Veteran
                      • Mar 2015
                      • 1004

                      #11
                      Added various animals and pets from CC0 licence libraries; .psd updated
                      https://tangaria.com - Angband multiplayer variant
                      tangaria.com/variants - Angband variants table
                      tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                      youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                      Comment

                      • tangar
                        Veteran
                        • Mar 2015
                        • 1004

                        #12
                        Some moments of working with this tileset in 'real' project in today's stream
                        "Roguelike gamedev LOCATIONS DESIGN":

                        Enjoy the videos and music that you love, upload original content and share it all with friends, family and the world on YouTube.


                        I feel that there should be 10x more tiles, but as it's kinda 'pilot' project (more info about it in stream) I'm trying as I could to work under this limitations - or I would never make 'production' version of Tangaria
                        Last edited by tangar; July 28, 2019, 09:49.
                        https://tangaria.com - Angband multiplayer variant
                        tangaria.com/variants - Angband variants table
                        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                        Comment

                        • tangar
                          Veteran
                          • Mar 2015
                          • 1004

                          #13
                          Tileset: boulders, branches, stumps



                          .psd updated
                          Last edited by tangar; July 28, 2019, 09:49.
                          https://tangaria.com - Angband multiplayer variant
                          tangaria.com/variants - Angband variants table
                          tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                          youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                          Comment

                          • tangar
                            Veteran
                            • Mar 2015
                            • 1004

                            #14
                            New trees, grasslands, ruins, lowlands, hills, walls etc

                            .psd upd
                            Last edited by tangar; July 28, 2019, 09:49.
                            https://tangaria.com - Angband multiplayer variant
                            tangaria.com/variants - Angband variants table
                            tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                            youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                            Comment

                            • tangar
                              Veteran
                              • Mar 2015
                              • 1004

                              #15
                              Added several tiles (.psd upd) and also posted some screenshots, so you could look how this tileset works:



                              It's just a beginning.. (tm)
                              Last edited by tangar; July 28, 2019, 09:49.
                              https://tangaria.com - Angband multiplayer variant
                              tangaria.com/variants - Angband variants table
                              tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                              youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                              Comment

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