- chance of object becoming good (default = 33% + depth)
- chance of object becoming great (30%)
Which should help balancing drops even more.
- chance of object becoming great (30%)
Which should help balancing drops even more.
- add constant for randarts/true-arts drop %.
I enjoy V-balance (great for PWMA 1-char mode), but imho randarts should be more rare; like a rare mutation of true arts. So it would be fun to experiment with this values!
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