Minor UI issue(s)
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Yes, I forgot Free Action also prevents slowing. I play very slowly while re-learning the game, so I don't get hit often with that one, especially so that I could swap the weapon in to test it. The !Slowness is a good hint. I need to start activating such items when I wear unidentified amulets, rings, etc., which is often the case. Perhaps I should also start triggering traps --- I need to re-learn the key to do that.
I guess I'm not used to testing things in Angband and expect it to happen naturally. It can definitely be fun and I'm slowly getting used to speeding up the process, but the unindentified weapons are a snag. Expensive identification items or services in shops would be a help in the transition period, though. I'm one of, I think many, optimizing Angband players (the 'mastery' aspect), so I'd slowly start figuring out ways to avoid buying the expensive ID.
Thank you also for the tip about question marks. I didn't figure that one out.Leave a comment:
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Regarding unidentified weapons that are useless if their slays haven't found a use --- if I'm unspoiled, I really have no clue what I may be missing out, e.g., perhaps a weapon has Free Action and the only way to test is too risky to attempt. Or maybe it has Resist Disenchatment or Confusion or Blindness and so is worth keeping by any non-melee character.
Not sure if I'm telling you something you already know but when you look at the resists on the character sheet, see all those question marks? When they've been tested they'll disappear so you can see what effects have already been checked.Leave a comment:
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I have another case of the FOV artifact. I've attached a savefile.Attached FilesLeave a comment:
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Actually, I've only now discovered !CSW no longer cures poison. Good. Also, poison is more deadly. That may make the curing items non-junk (if I wasn't a ranger with cure poison spell).
Regarding unidentified weapons that are useless if their slays haven't found a use --- if I'm unspoiled, I really have no clue what I may be missing out, e.g., perhaps a weapon has Free Action and the only way to test is too risky to attempt. Or maybe it has Resist Disenchatment or Confusion or Blindness and so is worth keeping by any non-melee character.Leave a comment:
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Another gameplay nitpick: all items are really interesting except for some weapons (unavoidable, so OK) and the useless curing things that I squash on sight: rod of curing, staff of curing, staff of cure medium wounds, some mushrooms, probably more. I bet they are invaluable for an ironman run, but other than that, with restricted inventory space, non-zero fail rates and plenty of Cure Foo potions on the ground and in the shops, they are 100% junk and, in this case, completely avoidable junk.Leave a comment:
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Also, a gameplay feedback: the runes identification is great fun, but I'm staying around DL10 with a ranger, lugging 3 heavy unidentified weapons at speed -3, (in addition to 2 identified ones), I peeked and two are Slay Giant, one is *Slay Troll*, I'm swapping them before each new kind of fight to identify them either via damage dealt or received and I'm getting tired of the minigame at this point. No items of Identify in the shops nor in the dungeon. I know I can give such a weapon to a shop, but I'm too poor to buy it back. At this point I'd even buy overpriced rune identification service at a shop and be done with it, but I can't find such an option.Leave a comment:
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Three creature comforts I lack with the UI are PgUp/PgDown/Home/End in inventory, shop and lore screens and the game remembering my missile choice (so that it's enough for me to press Enter in missile menu) and setting target to the monster I melee (at least when the old target is no longer visible) so that I don't have to target it when it flees and I finish it off with missiles. (I know I can do some of that with inscriptions/keybindings/options, but I'm talking about defaults).
Also, a gameplay feedback: the runes identification is great fun, but I'm staying around DL10 with a ranger, lugging 3 heavy unidentified weapons at speed -3, (in addition to 2 identified ones), I peeked and two are Slay Giant, one is *Slay Troll*, I'm swapping them before each new kind of fight to identify them either via damage dealt or received and I'm getting tired of the minigame at this point. No items of Identify in the shops nor in the dungeon. I know I can give such a weapon to a shop, but I'm too poor to buy it back. At this point I'd even buy overpriced rune identification service at a shop and be done with it, but I can't find such an option.Last edited by Bandobras; January 13, 2019, 14:47.Leave a comment:
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But why can't they see the same lone wall tile in both images? In the first image it's bright, in the second it's dark. Assuming nobody came along and magically darkened the tile it should be bright in both.Leave a comment:
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If I understand correctly what you mean (needs more freehand circles), then it's not an artifact. In the first image, you can actually see that lone wall grid square at the end of the corridor, and in the second you can actually see that diagonal line of floor tiles in the middle of the room. There is no obstruction between @ and those grid squares.
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Minor UI issue(s)
Sometimes in dice notation the numbers and the 'd' are green (e.g. in monster lore) and sometimes 'd' is alone white (e.g., in wand of light damage description). When all are white, it looks fine, so no complains there.Tags: None
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