I would rather have the maintainer be with us rather than having a fork because a fork takes a lot of time. I do not know what targets the maintainer has but if mobile is going to be a space then android has quite a bit of support with libsdl2
https://wiki.libsdl.org/Android .
Of course all osses are moving to libsdl2 from libsdl1.2 . Even SBC's like raspberry pi and like are moving to libsdl2
See https://choccyhobnob.com/raspberry-p...-raspberry-pi/ as an example and games like bzflag https://github.com/BZFlag-Dev/bzflag/issues/94 , wine https://www.winehq.org/announce/3.0.3 and few others . There is also this interesting discussion at https://www.gamedev.net/forums/topic...n-to-use-sdl2/
https://wiki.libsdl.org/Android .
Of course all osses are moving to libsdl2 from libsdl1.2 . Even SBC's like raspberry pi and like are moving to libsdl2
See https://choccyhobnob.com/raspberry-p...-raspberry-pi/ as an example and games like bzflag https://github.com/BZFlag-Dev/bzflag/issues/94 , wine https://www.winehq.org/announce/3.0.3 and few others . There is also this interesting discussion at https://www.gamedev.net/forums/topic...n-to-use-sdl2/
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