Is there really a chat history being stored, or is it just wiped from crash to crash, or day to day? Time stamp is sufficient for my use, which is just to see when the last few chats occurred - did I just miss them, or was it long before I started that play session. Are those folks even still online, etc.
Experimental webserver
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
Another suggestion - implement a feature to allow players to select 'alive' character (of severa/many) to play. Apparently, the webserver allows only ONE alive character to be playable at any time.
Also, the webserver should have a way of (auto)saving the chat - for quick reference. Reason why it should be saved is because I've been seeing a lot of live discussion on game screen drawing bugs and other behind the scenes stuff.Last edited by HugoVirtuoso; August 19, 2017, 23:44.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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One savefile per user per game was a design decision taken early on. Great pains were taken to conform Sil to this model.
As Ingwe says, there are no chat logs. Even the number of messages within the runtime variable containing the limited chat history when you log on is capped.
But fear not, the conversational about the graphical glitches was me explaining to someone else what I think may be causing them, and ultimately it'll be me who fixes it.
Unfortunately I won't be able to give this bug the time it needs until next weekend at the earliest.
To anyone reading who finds this bug particularly annoying:
As a stopgap solution, you can map movement keys to move+refresh.
i.e. n maps to ;n but you can map it to ;n^R where n is a digit excluding 0 and 5. This will give you screen flicker instead of graphical glitches.Comment
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To anyone reading who finds this bug particularly annoying:
As a stopgap solution, you can map movement keys to move+refresh.
i.e. n maps to ;n but you can map it to ;n^R where n is a digit excluding 0 and 5. This will give you screen flicker instead of graphical glitches.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Bug: I get an occasional blank, black screen instead of the title screen when loading PosChengband. Pressing any key lets me proceed as usual.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Apparently, on Angband.live, in PosChengband and probably all variants, found artifacts / monsters / game options / etc. descend through generations.
There should be an option to start new characters (be it PosChengband or any variant) from a brand new clean slate -- absolutely no carry over from dead characters? Is this possible, Gwarl? In case you're wondering, I would have preferred making new characters from brand new clean slates. That's my style when I play PosChengband on my PC.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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It would be desireable to display some information about games on the list of active games, such as character race, class, level and depth. Parsing this information from the game output itself woul...
I'm not familiar with the kind of low-level stuff angband is doing with savefiles, and I don't really have the time to take that learning curve on lately. But the server would have to be able to know whether a character is dead before wiping the savefile on a new game.
I can do this with FAAngband and Vanilla thanks to the good work that's been done on those variants but PCB is way more oldschool and I'm lost there.Comment
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https://github.com/OwenGHB/angband-webclient/issues/5
I'm not familiar with the kind of low-level stuff angband is doing with savefiles, and I don't really have the time to take that learning curve on lately. But the server would have to be able to know whether a character is dead before wiping the savefile on a new game.
I can do this with FAAngband and Vanilla thanks to the good work that's been done on those variants but PCB is way more oldschool and I'm lost there.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Gwarl - If you're reading this, can you save a copy of my current PCB 7.0 save (i.e. the one that crashing the same during the Thieves quest) and email it to me at YggdrasilTid@gmail.com. I want to upload it onto the PCB 7.0.0 thread so that Chris can check out the game-crashing bug.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Suggestion for the webserver's ToME: Can you please add the Theme module for it? Of note, ToME is one of those variants that can run modules, namely ToME 2.x variants and Theme is a major one. Theme is a ToME variant module with more Tolkenized aspects and more towns. Also, please add the Furyband variant to the webserver, a more zany standalone-variant of ToME. The point of having both is because they have ToME mechanics, one with more Tolkien names (i.e. Theme) and the other with zany features (i.e. Furyband) that include references to Hengband and Star Wars for instance. Then again, these have ToME mechanics.Last edited by HugoVirtuoso; September 7, 2017, 10:17.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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Suggestion for the webserver's ToME: Can you please add the Theme module for it? Of note, ToME is one of those variants that can run modules, namely ToME 2.x variants and Theme is a major one. Theme is a ToME variant module with more Tolkenized aspects and more towns. Also, please add the Furyband variant to the webserver, a more zany standalone-variant of ToME. The point of having both is because they have ToME mechanics, one with more Tolkien names (i.e. Theme) and the other with zany features (i.e. Furyband) that include references to Hengband and Star Wars for instance. Then again, these have ToME mechanics.
Beware that the "original" ToME doesn't actually work properly on 64-bit. I've gone on and on about it, so I won't expand on that here. So if the thing is running on a 64-bit (virtual) machine/container, you'll want to use my fork (or an early version of it). Also, at one point I incorporated Theme into ToME directly, so if you get any remotely recent version of my fork, you'll also get Theme along with it.
(Also -- and this is firmly IMO -- Furyband ended up just being stupid and pointless. For example, there were duplicate monsters that the maintainer refused to remove, there was a monster that granted something like 20 or 50 million XP, propelling you from level 40 to 55 (or whatever) instantly. There were also body armors that reduced all damage by 50%. Just because.)Comment
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Just a note for those following along at home:
Beware that the "original" ToME doesn't actually work properly on 64-bit. I've gone on and on about it, so I won't expand on that here. So if the thing is running on a 64-bit (virtual) machine/container, you'll want to use my fork (or an early version of it). Also, at one point I incorporated Theme into ToME directly, so if you get any remotely recent version of my fork, you'll also get Theme along with it.My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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I should really get my BEEP together and do a proper release. Sooo many small code improvements... and bugs :/ . There's a weird Automatizer display bug which is currently preventing me from releasing a new version. I'll see if I can get that fixed and do a new release shortly. Regardless, 2.3.11-ah should be good, AFAIK.
Download: https://github.com/tome2/tome2/tree/v2.3.11-ah (click the "Clone or Download" button and choose "Download".)Last edited by AnonymousHero; September 7, 2017, 11:03.Comment
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2.3.11-ah, I think.
I should really get my BEEP together and do a proper release. Sooo many small code improvements... and bugs :/ . There's a weird Automatizer display bug which is currently preventing me from releasing a new version. I'll see if I can get that fixed and do a new release shortly. Regardless, 2.3.11-ah should be good, AFAIK.
Download: https://github.com/tome2/tome2/tree/v2.3.11-ah (click the "Clone or Download" button and choose "Download".)My best try at PosChengband 7.0.0's nightmare-mode on Angband.live:
https://www.youtube.com/watch?v=rwAR0WOphUA
If I'm offline I'm probably in the middle of maintaining Gentoo or something-Linux or other.
As of February 18th, 2022, my YouTube username is MidgardVirtuosoComment
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