Still stuck. I've been distracted so haven't started debugging yet.
Willem.
Compiling with VS2015
Collapse
X
-
and it's not particularly functional anyway), and Erlang, which was pretty nice. I especially liked the huge amount of mutable state it had - that's probably because it was used to solve practical problems, not doing research or proving some theories
And, yeah, the C++ template language, which kind of scarred me for life
Anyway, we've veered quite a bit off topic from VS2015, so I'll stop here.
Leave a comment:
-
Have you seen Elm? It's a very neat language, I think derived from Haskell, designed to be accessible for people who aren't into functional programming (which is me) but still has ADTs, and compiles into JS. I've not used it for anything yet but its design has heavily influenced a pure JS project I'm working on and made it a ton more manageable.Leave a comment:
-
No, not event close. You can pretend all you like, though.
One of the major points of ADTs is to make illegal states undrepresentable -- and unions don't do that. In fact they possibly even make things worse because the programmer may easily get it wrong... leading to UB.
These things still don't strike me as a super cool feature, though
(Interesting to see that D has an emulation of ADTs. I haven't tried D enough to know whether they're useful there, but having to use visitors to deconstruct (rather than true pattern matching) seems like it would basically cripple them.)
I promise you, if you actually start using "true" ADTs + pattern matching, you'll change your mind.
Anyway, we've veered quite a bit off topic from VS2015, so I'll stop here.
Leave a comment:
-
Code:typedef union { ui_event_type type; struct mouseclick mouse; struct keypress key; } ui_event;
Not sure if D can do ADTs, but you can probably hack something similar using macros.
Code:void main() { import std.variant : Algebraic, visit; alias Option = Algebraic!(int, string); void print(const ref Option o) { import std.stdio : writeln; o.visit!((string s) => writeln("got string: ", s), (int n) => writeln("got number: ", n)); } Option o = 99; print(o); o = "some text"; print(o); o = 1024; print(o); }
Leave a comment:
-
Have you seen Elm? It's a very neat language, I think derived from Haskell, designed to be accessible for people who aren't into functional programming (which is me) but still has ADTs, and compiles into JS. I've not used it for anything yet but its design has heavily influenced a pure JS project I'm working on and made it a ton more manageable.Leave a comment:
-
.
(Scala less so, but still a lot better than most things. Especially things that can target JS.)
Not sure if D can do ADTs, but you can probably hack something similar using macros.Leave a comment:
-
Anyway, Rust is pretty interesting, but it's verbose, full of Ocaml-isms (I don't see any particular advantages in them) and poorly documented. It's probably a good replacement for Ada.
I also changed my opinion on D againIt's more general purpose than Rust, the flaws have workarounds and, all in all, Angband should be rewritten in D
Leave a comment:
-
Another option which might be interesting would be to target browsers directly with something like Scala.js.
EDIT: It has quite a big "runtime" (scala-library-as-js), but if you have game assets anyway they would probably dwarf that.Leave a comment:
-
-
^Hey, guys, I'm not talking about roguelikes, more like in general. BTW, I'm not actually going to rewrite Angband in anythingLeave a comment:
-
If you can make a playable roguelike in Python or GameMaker, you can do it in Java or C#. The performance complaint about Java was kind of valid when it first came out, but they've had two decades to optimize the runtime now. It's plenty fast.Leave a comment:
-
Yeah, the runtime libraries are pretty ridiculous, I agree. But the performance is probably good enough for roguelikes.Leave a comment:
-
But how do I run them without their gigantic runtimesThose might be better, but they're not C, so they don't qualify as "better C".
Also, performance is not good enough (pls no microbenchmarks...)Leave a comment:
Leave a comment: