Decided to tweak movement code per Eddie's request to allow ranked moves of monsters obstructing the path of others. Will probably get rid of asymmetric LOS too. Other tweak is to fix movement of monsters (including particularly PASS_WALL and KILL_WALL) around permawall vaults.
Q: Should I combine both efforts? This would make Maeglin and Morgoth significantly more dangerous as they would get out of the way of summons by creating more space (a la Cyberdemon)
Q: Should I combine both efforts? This would make Maeglin and Morgoth significantly more dangerous as they would get out of the way of summons by creating more space (a la Cyberdemon)
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