With a nod towards Eddie's observation that boots of speed are too common, I took a look at the code. (As it happens i agree. Finding 3 pairs of speed or elvenkind in a vault is over the top.)
Unfortunately there is now way to generate a distribution of ego items by level in the wizard files. I will do that next.
In 3.0, rarity is proportional to 1/p, so boots of speed, with rarity 24, are 3x more rare than boots of free action, with rarity 8. Really common ego items have rarity 1; nearly all such are shallow items like single resist armor.
In 4.0, boots of speed are rarity 3, while boots of free action are rarity 10. So it looks like rarity should actually just be an unnormalized probability. But the original code p = 100 / rarity still stands. What's the deal here?
Further complicating the issue is that shallow weak stuff in 3.0 is has a max depth in 3.5, which means the distribution is more heavily renormalized in favor of powerful stuff as you go deeper. This means there needs to be roughly proportional less stuff at depth compared to shallow. I don't know how that works.
Edit: From what I understand, every single pair of ego boots in a greater vault deeper than 4000' will be boots of speed or elvenkind, since all other boot ego items top out by dl 100. That explains a LOT.
Unfortunately there is now way to generate a distribution of ego items by level in the wizard files. I will do that next.
In 3.0, rarity is proportional to 1/p, so boots of speed, with rarity 24, are 3x more rare than boots of free action, with rarity 8. Really common ego items have rarity 1; nearly all such are shallow items like single resist armor.
In 4.0, boots of speed are rarity 3, while boots of free action are rarity 10. So it looks like rarity should actually just be an unnormalized probability. But the original code p = 100 / rarity still stands. What's the deal here?
Further complicating the issue is that shallow weak stuff in 3.0 is has a max depth in 3.5, which means the distribution is more heavily renormalized in favor of powerful stuff as you go deeper. This means there needs to be roughly proportional less stuff at depth compared to shallow. I don't know how that works.
Edit: From what I understand, every single pair of ego boots in a greater vault deeper than 4000' will be boots of speed or elvenkind, since all other boot ego items top out by dl 100. That explains a LOT.
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