Severity 0: Game crashes reliably in drop_near when firing a missile.
Cause: drop_near attempts to examine the object after it has been deleted in object_absorb in a floor pile of similar objects.
Line 1009: dropped-oidx is garbage after being freed in object absorption in the floor. Absolutely cannot use after reference.
Possible solution: Make floor_carry take a reference pointer, in case the object is absorbed by a pile.
Cause: drop_near attempts to examine the object after it has been deleted in object_absorb in a floor pile of similar objects.
Line 1009: dropped-oidx is garbage after being freed in object absorption in the floor. Absolutely cannot use after reference.
Possible solution: Make floor_carry take a reference pointer, in case the object is absorbed by a pile.
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