It's weird but not crazy to have a term app not respond to suspend. I'm guessing most people could probably live with that?
Textui reform (warning: long and full of C)
Collapse
X
-
Now that it is done, textui2 is in feature freeze. There were a number of things that I wanted to add to it, but it's better to add them when the foundation is sufficiently bug free. And I'm not recieving many bug reports, so that will probably take some timeComment
-
I compiled a Windows binary. Horrible procedure, as usual... I also cut a lot of corners (writing makefile for cross compiling is annoying enough ), so in its current state it is probably mostly of interest to takkaria and other devs. Anyway:
Code:https://mega.nz/#!ZF43DYJB!Tm63zLUgtklRXVZ_IQ7eaBiujLhN0qJvQI9WjFvdBo4
If you want to try it, note the following:- Saving doesn't work. Actually, saving works fine, the game just don't load your saves
- Don't even try to get out of fullscreen mode! I'll make it work at some point (isn't Direct3d great?)
- I compiled the game without sound - just didn't want to deal with mp3s. Who needs sounds anyway, right
- The speed of running is controlled by "animation delay" (in '=' menu); it's 40 msecs by default and I recommend to use more sensible value - 20 or 15 should be good
I tested it on Wine and on real Windows machine and it works (other than the above mentioned things). But if it doesn't work for you, let me know, but you should be aware that it's Microsoft's faultComment
-
OK, Direct3D defeated me, so I just decided to use OpenGL on all platforms. Don't really want to spend a lot of time fighting with some proprietary garbage that constantly loses my textures... Anyway, you can now get out of full screen, and also can load your saved games.
Code:https://mega.nz/#!xdBTEThQ!oEyMtJvgDhrzhUEFmetrTaN3F8qgG1DqhHre-D2SV0k
Comment
-
BTW, I don't know how long I'll be able to continue working on it. In any case, I think I've done more than enough... so I'd suggest to start thinking whether you (meaning Angband devs) want to make use of it or not. Textui2 is for the most part a set of separate files (with prefix "ui2"), and they have to be manually updated whenever ui files in master change. It's possible (although not certain) that I won't have enough time to do that.Comment
-
BTW, I don't know how long I'll be able to continue working on it. In any case, I think I've done more than enough... so I'd suggest to start thinking whether you (meaning Angband devs) want to make use of it or not. Textui2 is for the most part a set of separate files (with prefix "ui2"), and they have to be manually updated whenever ui files in master change. It's possible (although not certain) that I won't have enough time to do that.
Luckily, most of the current stuff happening is in the game core - which also partly explains why I haven't been paying attention to the UI. So there haven't been issues so far with keeping the UIs in step, and I'm sure when they do arise we'll deal with them one way or another.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
-
I enabled sound:
Code:https://mega.nz/#!cAA2nZ5a!dlaqqgbfLNnoPwkjKUvECJ4uA2tPpgpEUxXzqsTn8Ag
Maybe I should announce it in 'Vanilla' forum?Comment
-
Nick, do you have the branch/repo mirrored somewhere?Comment
-
-
-
Well, there was not a whole lot of interest in it. As far as I can tell, no one even tried to run the windows version? (except maybe Nick?).
If I left the repo, I would feel obligated to maintain it, merge commits from angband/angband, etc. Which would be annoying, considering lack of interest. So I left it to Nick and takkaria.
May I ask what you're going to do with it? If you have any questions regarding it, you can contact me here (on this forum), or via email: t4nk074 at openmailbox dot org.Comment
Comment