Only a couple of weeks after porting the 4.0 features, it's time to look at the new stuff from the 4.1 feature branches...
Currently, there are four batches of changes to look at:
- fixes
- cone-shape breaths
- player knowledge
- ANSI standard
Fixes are trivial, most of them are irrelevant to PWMAngband. I'll add cone-shape breaths blindly into the current PWMAngband version since it doesn't require any core changes. About player knowledge, I'll have to look that one very closely, since PWMAngband already uses a different system (cave flags like SQUARE_MARK are already part of the player structure, since they are different for each player). Concerning the ANSI changes, I need to adapt them to my compiler.
Currently, there are four batches of changes to look at:
- fixes
- cone-shape breaths
- player knowledge
- ANSI standard
Fixes are trivial, most of them are irrelevant to PWMAngband. I'll add cone-shape breaths blindly into the current PWMAngband version since it doesn't require any core changes. About player knowledge, I'll have to look that one very closely, since PWMAngband already uses a different system (cave flags like SQUARE_MARK are already part of the player structure, since they are different for each player). Concerning the ANSI changes, I need to adapt them to my compiler.
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