There used to be search mode, I'm not sure if it still exists,
I think it should be replaced by a list of 'movement modes' that players can toggle through.
For the avoidance of doubt, none of these modes should have any effect when the player is standing still.
A.
I think it should be replaced by a list of 'movement modes' that players can toggle through.
- Searching - increased chance of passive trap detection
- Running - movement actions take slightly less energy
- Recuperating - +50% HP/SP regeneration while moving
- Chanting (mages and priests only) - double SP regeneration, no HP regeneration
- Sneaking - increased stealth
- Ninjaing (high level rogues only) - greatly increased stealth, drains SP
- Singing (dwarves, priests and paladins only) - reduced stealth, Bless effect for several turns after you stop moving
- Charging (warriors only) - melee damage bonus builds up over time and lasts for several turns after you stop moving
- Aiming (rogues and rangers only) - missile hit bonus builds up over time and lasts for several turns after you stop moving
- Retreating - bonus to AC and saving throws while moving
- Levitating (high level wizards only) - avoids traps, drains SP
- Listening (elves, hobbits and rogues only) - short-range, low-probability ESP
For the avoidance of doubt, none of these modes should have any effect when the player is standing still.
A.
Comment