Just a random idea I had that I figured I'd punt out there.
If you take more damage than you have HP and your HP is above 0, then your HP is set to 0 and your status is set to "dying". While in the "dying" status, regeneration is disabled and any damage is fatal. The only way to remove the status is some form of magical healing -- which will remove the status, but leave you at 0HP, which means that any follow-up damage before you can heal "properly" will still kill you.
The basic concept is to give players a buffer against surprise instadeaths. Of course it won't protect you from getting hit twice in one turn (and is thus of limited use in melee), but it should be enough to guard you from "I didn't know it could breathe for that much!" kinds of deaths.
If you take more damage than you have HP and your HP is above 0, then your HP is set to 0 and your status is set to "dying". While in the "dying" status, regeneration is disabled and any damage is fatal. The only way to remove the status is some form of magical healing -- which will remove the status, but leave you at 0HP, which means that any follow-up damage before you can heal "properly" will still kill you.
The basic concept is to give players a buffer against surprise instadeaths. Of course it won't protect you from getting hit twice in one turn (and is thus of limited use in melee), but it should be enough to guard you from "I didn't know it could breathe for that much!" kinds of deaths.
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