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  • aliethel
    Rookie
    • Sep 2014
    • 6

    Complex Topic

    Short question: Is anyone out there working on a touch-enabled version/variant?

    Long bit: So, I was looking for something to play on my tablet, and I saw a game called "Dungeons of Slyrn" (or something like that), that looks to be a nethack clone/revamp.

    I am not a developer, but I was excited to think about playing Angband on a tablet, and how to arrange the UI so that it would be easy/fun to play while sitting on the couch, without needing a full-sized keyboard.

    One thing I'm planning on trying out is playing it in a single window with the on-screen keyboard popped up in the "thumb" configuration so I have easy access to the number pad.
  • emulord
    Adept
    • Oct 2009
    • 207

    #2
    Try POWDER, its a fun touchbased game. Its been awhile so I dont remember what devices its compatible with.

    One thing to remember with it, is even if you have Stone to flesh, camping early dungeon levels STILL sucks because deeper monsters spawn. So unlike Sil's hard clock its got a soft clock, which can be tactically interesting because of different terrains and persistent dungeons.
    Also it has a pantheon of deities you have to please, avoid, or suffer their wrath.

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9634

      #3
      You may be aware that Angband is currently undergoing a big code restructure. A big part of the reason for that is to split the interface out of the game core, so that the two can be worked on independently, or in fact so a motivated person could write a whole new interface.

      So the answer is yes - in the long term, we are aiming for Angband to be playable on tablets. In the shorter term, there is an Android port; there are also some variants available for things like WinCE and the Nintendo DS. And (along with POWDER) a number of tablet-playable roguelikes (Pixel Dungeon and Hoplite spring to mind).
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • aliethel
        Rookie
        • Sep 2014
        • 6

        #4
        Thanks for the great responses!

        I was dipping in and saw the effort to separate out the core and UI functions, and I really do laud the effort that's going to take!

        Comment

        • bio_hazard
          Knight
          • Dec 2008
          • 649

          #5
          The Brogue port is pretty good- it's already a somewhat paired down game so works well on a tablet.

          Comment

          • Patashu
            Knight
            • Jan 2008
            • 528

            #6
            Originally posted by Nick
            You may be aware that Angband is currently undergoing a big code restructure. A big part of the reason for that is to split the interface out of the game core, so that the two can be worked on independently, or in fact so a motivated person could write a whole new interface.

            So the answer is yes - in the long term, we are aiming for Angband to be playable on tablets. In the shorter term, there is an Android port; there are also some variants available for things like WinCE and the Nintendo DS. And (along with POWDER) a number of tablet-playable roguelikes (Pixel Dungeon and Hoplite spring to mind).
            If you own an iOS device I recommend 868-HACK https://itunes.apple.com/au/app/868-...635749911?mt=8
            My Chiptune music, made in Famitracker: http://soundcloud.com/patashu

            Comment

            • ninmonkey
              Rookie
              • May 2013
              • 6

              #7
              @Nick I'd be interested in at least experimenting a new UI on the PC or android.

              What kind of separation would there be? Curious if I could for example make 'stinking cloud' show the damage radius as you move your cursor around (before target selection)

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9634

                #8
                Originally posted by ninmonkey
                What kind of separation would there be? Curious if I could for example make 'stinking cloud' show the damage radius as you move your cursor around (before target selection)
                Basically any game data *could* be pushed out to the interface, and any game data that you can see (in spell browsing, for example) already *is* being pushed out. Well, actually, currently the separation between game and interface is still not complete, but that kind of sums up where we're heading.

                Showing the area of effect is a nice idea - being able to do this sort of thing is exactly what we're aiming for.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

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