Subject: 3.5.0 "bug": Crash while abusing debug commands
Body: While trying to create enough copies of the One Ring of Power of Power to fill every tile in town, the game crashed on some routine relating to objects (sorry, should have written the exact details down...)
I would assume some clean up mechanism is breaking due to either (a) having to deal with too many items all of which are unremovable artifacts or (b) having duplicate artifacts
But I like to think of it as collapsing the dungeon under the accumulated weight of the One Rings of Powers of Powers
edit: Its a crash in Line 132 of object/identify.c with a failed assertion relating to o_ptr->kind... I was playing with a macro to cycle through adding each artifact by index, but I needed to go through the list a dozen times so it doesn't really distinguish case a from b. Let me go look at the code...
Body: While trying to create enough copies of the One Ring of Power of Power to fill every tile in town, the game crashed on some routine relating to objects (sorry, should have written the exact details down...)
I would assume some clean up mechanism is breaking due to either (a) having to deal with too many items all of which are unremovable artifacts or (b) having duplicate artifacts
But I like to think of it as collapsing the dungeon under the accumulated weight of the One Rings of Powers of Powers
edit: Its a crash in Line 132 of object/identify.c with a failed assertion relating to o_ptr->kind... I was playing with a macro to cycle through adding each artifact by index, but I needed to go through the list a dozen times so it doesn't really distinguish case a from b. Let me go look at the code...
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