I am trying to mix vanilla source code with oangband classes/magic system and races, but just copying and pasting in the edit files isn't working. I don't know how to code, and don't know what to try next.
How do I add Oangband classes/races to vanilla
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Depends on how similar to O it has to be. Adding Races won't be hard, you just edit limits.txt and change the limit on player races somewhat, but giving the races their special abilities would be more of a task. A shadowfairy could still have it's stats, insane stealth, but the anti-aggro stuff would take longer. As far as classes go, I don't honestly know how hard adding new spell systems is. -
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Okay, a little inspection shows that the differences between V and O code are:
After R: V has two more pieces of information at the end, throwing and digging. Just put whatever you want there and be guided by the other entries.
After U: V does not have such a section. Remove that section from the V files.
Expect unbalanced behavior. O and V diverged god knows when, skill effects are very much different now.
I cannot test at the moment, but it should work.Comment
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There are quite a lot of differences between O and V races - they won't be interchangeable just with edit files. The best you could do, I think, would be to look at the exact fields in the V race edit file and mimic that as closely as possible with the relevant O race.
Classes are very much harder, because spells are largely hard-coded, especially in O. And Philip is right about the abilities.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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ok got rid of the U and M (O has an M section that V doesn't too) sections from O, and added the throwing and digging at the end of R. Now it says: Parse error in p_race line 202 column 10: throw: missing field.Comment
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