I'm probably still the only one who has played Halls of Mist mystics in the last version. That's an example of board complexity going way over my enjoyment treshold!
Ironband mana increases board complexity a lot, especially when mixed with the tight torch and mist phantasm clocks. The board complexity feels just about right for semi-spellcasters, but with full spellcasters it seems to rise above my pain treshold...
Maybe I just need to get used to it. And the player can easily adjust the board complexity by choosing a different class.
(EDIT: I'm not sure whether I should call this strategic or board complexity. I'm talking about using your resources in an optimal way to solve the various problems on the board. The scale is only one dungeon level, so I hesitate to call it strategic complexity. Maybe it's a borderline case.)
Ironband mana increases board complexity a lot, especially when mixed with the tight torch and mist phantasm clocks. The board complexity feels just about right for semi-spellcasters, but with full spellcasters it seems to rise above my pain treshold...
Maybe I just need to get used to it. And the player can easily adjust the board complexity by choosing a different class.
(EDIT: I'm not sure whether I should call this strategic or board complexity. I'm talking about using your resources in an optimal way to solve the various problems on the board. The scale is only one dungeon level, so I hesitate to call it strategic complexity. Maybe it's a borderline case.)
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