In order to play with Necklace of the Eye with my variant, I've compiled a GCU client using PDCURSES 3.4 (I'm on Win7)... but I face some weird display glitches.
Below is an example of what's happening. When the character moves from the left side of the room to the right side, the walls are incorrectly redrawn until I press ctrl-R to redraw the screen. It seems that every single character that is drawn is one pixel too large.
I'm wondering... Since the client only displays ASCII symbols using Term_text_gcu(), this problem shouldn't happen unless there's some obscure bug in the curses library. Can anyone tell me if there's the same problem with V?
Below is an example of what's happening. When the character moves from the left side of the room to the right side, the walls are incorrectly redrawn until I press ctrl-R to redraw the screen. It seems that every single character that is drawn is one pixel too large.
I'm wondering... Since the client only displays ASCII symbols using Term_text_gcu(), this problem shouldn't happen unless there's some obscure bug in the curses library. Can anyone tell me if there's the same problem with V?
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