@Jeff: I hadn't realised that you'd done the same thing as Nick and updated to 3.1.2v2 - that was very unfortunate, in both cases. It was a time of tremendous momentum in the team (which we've now lost). I hope we can come up with some way of mapping or otherwise notifying people of what is intended to happen (without being able to commit to when, of course), so this can be avoided in future.
I wasn't aware of the change from returning -1 for failure to returning 0 - I can imagine that that was a huge headache.
I think we all want the same thing here, which is someone who's going to "own" the frontends (and ditto for the underlying util/z-* code) in the same way that other devs sort-of own other bits of the code (dungeon generation, item generation, stats, tests, traps etc. etc.). The usual issue is that this stuff is less attractive to 'own' than bits of the game, so there are fewer volunteers. The other perennial problem is that we haven't ever had anyone on the team who specalises in front-end stuff. I wonder if Blubaron could be persuaded to join ;-)
I wasn't aware of the change from returning -1 for failure to returning 0 - I can imagine that that was a huge headache.
I think we all want the same thing here, which is someone who's going to "own" the frontends (and ditto for the underlying util/z-* code) in the same way that other devs sort-of own other bits of the code (dungeon generation, item generation, stats, tests, traps etc. etc.). The usual issue is that this stuff is less attractive to 'own' than bits of the game, so there are fewer volunteers. The other perennial problem is that we haven't ever had anyone on the team who specalises in front-end stuff. I wonder if Blubaron could be persuaded to join ;-)
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