32x32 Universal Tileset

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  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #61
    Originally posted by buzzkill
    I just posted a 'newer' version of UT32. There's really no reason to download it unless you want to take a peek at some of the newish DAJ tiles. I believe that DAJ is currently unplayable with UT32, or at the very least you'll run into some problems with mismaps and/or 'unvisible' enemies.

    I don't believe that I changed anything with respect to the other supported variants.

    This post is just to let it be know that UT32 is still progressing... slowly.
    Just FYI, UT32 went into 3.4-dev and v4 last week - so if you make changes which affect V, please can you let us know so we can update it? Thanks for the work!
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • buzzkill
      Prophet
      • May 2008
      • 2939

      #62
      Originally posted by Magnate
      Just FYI, UT32 went into 3.4-dev and v4 last week - so if you make changes which affect V, please can you let us know so we can update it? Thanks for the work!
      I believe it's the other way around. I think Blue Baron made some changes that I have to nab in order to keep up with V. Haven't really looked into it yet, but it's on my list. When did I become a maintainer
      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
      My banding life on Buzzkill's ladder.

      Comment

      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #63
        Originally posted by buzzkill
        I believe it's the other way around. I think Blue Baron made some changes that I have to nab in order to keep up with V. Haven't really looked into it yet, but it's on my list. When did I become a maintainer
        Dammit ... rumbled!

        Seriously though, a universal tileset is brilliant.
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

        Comment

        • PowerWyrm
          Prophet
          • Apr 2008
          • 2986

          #64
          Is there a reason why all tiles on the first row have been shifted by 2 tiles?
          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

          Comment

          • PowerWyrm
            Prophet
            • Apr 2008
            • 2986

            #65
            Oh and a small error: tiles for lit/dark permanent walls don't exist (0x96:0xA2 and 0x96:0xA3).
            PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

            Comment

            • Blue Baron
              Adept
              • Apr 2011
              • 103

              #66
              Originally posted by PowerWyrm
              Is there a reason why all tiles on the first row have been shifted by 2 tiles?
              This was done so that versions of Angband and variants that use hard coded lighting (like Vanilla 3.2) can set the nothing terrain to the middle tile and show the black tile in blank areas. (the discussion is on the previous page.)

              yeah the 2 permanent wall tiles are missing, in the 3.4 file I added them back in, though they are on the other side of the store doors.

              Comment

              • buzzkill
                Prophet
                • May 2008
                • 2939

                #67
                Originally posted by PowerWyrm
                Is there a reason why all tiles on the first row have been shifted by 2 tiles?
                Blue Baron also wrote a handy script for making changes like this relatively (prf) painless.
                www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                My banding life on Buzzkill's ladder.

                Comment

                • buzzkill
                  Prophet
                  • May 2008
                  • 2939

                  #68
                  I just posted another update to UT32. Changes include...

                  ... a few more DAJ tiles added.
                  ... corrections made to the DAJ prf.
                  ... the move of a few Vanilla tiles in order to make room for some additional mushroom patches (the shambling mound and the 3 or 4 tiles to the right of it were slid over 3 grids).
                  ... changes to all supported variants PRFs (NPP, FA, V, DAJ) to accommodate the above mentioned tile movement.

                  DAJ is closer to being fully playable, though there are still a few mis-maps and certainly some missing graphics (mostly deeper, shown as ASCII), and maybe still an un-visible enemy or two.
                  www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                  My banding life on Buzzkill's ladder.

                  Comment

                  • buzzkill
                    Prophet
                    • May 2008
                    • 2939

                    #69
                    I recently tried playing with 32x32 tiles sized down to (via the INI) 24x24 and I really like it. You get a lot more real estate on screen while maintaining the 32x32 feel. And for variants that don't support double tile mode, it makes the text spacing look that much better.
                    www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                    My banding life on Buzzkill's ladder.

                    Comment

                    • buzzkill
                      Prophet
                      • May 2008
                      • 2939

                      #70
                      I just posted another update to UT32. It's the first in quite a while. I keep putting it off as I always seem to have a few more WIP tiles that I'll be adding in the next day or two, and today is no exception, but if I keep waiting I'll never post an update.

                      The major changes are centered on DAJ. The old DAJ tiles, incomplete as they were, are fully assimilated and more than a few new ones were added. Many mis-mappings have been corrected.

                      I've been lax in keeping track of the changes I make, so the included readme text files are out of date and I may discontinue including them in future releases. Hopefully I didn't screw anything up, but if I did please let me know. As usual, this release is almost completely untested except for the DAJ stuff.

                      @will asher: Do lurkers and trappers need tiles in DAJ? Are they un-visible until discovered, then represented by a tile afterward? Should they be mapped to a visible tile?
                      www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                      My banding life on Buzzkill's ladder.

                      Comment

                      • buzzkill
                        Prophet
                        • May 2008
                        • 2939

                        #71
                        Updated once again. Only changes and additions to DAJ this time round. Enjoy.
                        www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                        My banding life on Buzzkill's ladder.

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2986

                          #72
                          Would you be interested in merging the additions I've made to the UT32 tileset for my variant? It would save me the hassle of merging everything again on every update

                          Basically I've added some tiles for missiles (8 tiles on the third row), terrain features with lighting effect (runes, traps, rubble), some wilderness terrain features (one extra row at the end of the file) and missing monster tiles (one extra row at the end of the file) so that every monster in the game gets its own tile.
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • buzzkill
                            Prophet
                            • May 2008
                            • 2939

                            #73
                            I was actually thinking of this a few weeks back and then it slipped my mind. It must drive you nuts when I start shifting the original tiles around... it does me. I'll take a look at your link and your tiles and then probably get it done.
                            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                            My banding life on Buzzkill's ladder.

                            Comment

                            • buzzkill
                              Prophet
                              • May 2008
                              • 2939

                              #74
                              Originally posted by PowerWyrm
                              Would you be interested in merging the additions I've made to the UT32 tileset for my variant? It would save me the hassle of merging everything again on every update
                              There is a 32x32 tileset, correct? All I could find is a 16x16. Could you provide a link to it.
                              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
                              My banding life on Buzzkill's ladder.

                              Comment

                              • PowerWyrm
                                Prophet
                                • Apr 2008
                                • 2986

                                #75
                                Alright. I updated my current 32x32 tileset with the latest additions you made, so it should be easy for you to make a diff.

                                The file can be found here: http://sdrv.ms/MwjqUy
                                PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                                Comment

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