Future of Angband development

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  • Jungle_Boy
    Swordsman
    • Nov 2008
    • 434

    #91
    In this hypothetical one chance to detect a trap world what happens when wormtongue casts create traps and your searching is poor enough that you cannot see them? You just have to walk on one and hope it isn't a nasty one?
    My first winner: http://angband.oook.cz/ladder-show.php?id=10138

    Comment

    • Nick
      Vanilla maintainer
      • Apr 2007
      • 9637

      #92
      Originally posted by Jungle_Boy
      In this hypothetical one chance to detect a trap world what happens when wormtongue casts create traps and your searching is poor enough that you cannot see them? You just have to walk on one and hope it isn't a nasty one?
      A simple answer would be that any trap created in the player's LOS is visible.
      One for the Dark Lord on his dark throne
      In the Land of Mordor where the Shadows lie.

      Comment

      • will_asher
        DaJAngband Maintainer
        • Apr 2007
        • 1124

        #93
        Originally posted by Derakon
        Making monsters be affected by traps was pretty easy about 12-15 years ago when I implemented it on a lark. You do need to remember to make them immune to vault traps though, to avoid excessive silliness. But that's also easy. The main thing is deciding how much damage the monster should take from the trap, since player and monster HP scales are so different. And of course, monsters don't have STR or DEX to drain via dart traps, nor are they bothered by summoning traps.
        When I was thinking about implementing this in DaJAngband, I was thinking the really tough thing about making monsters affected by traps is how to keep track of whether the trap was set by the PC, by monsters, or already there. Obviously, a monster shouldn't be affected by a trap that it created.
        IMHO, I don't think there's much point in having monsters affected by traps if there's no way for the PC to set traps. (Except maybe for that scenario of a frightened monster running onto a teleport trap, but I don't like the idea of monsters using summoning traps. There's already too much summoning in the game, I don't want to give monsters with no summoning spells a way to summon.)
        Will_Asher
        aka LibraryAdventurer

        My old variant DaJAngband:
        http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

        Comment

        • Mikko Lehtinen
          Veteran
          • Sep 2010
          • 1246

          #94
          Originally posted by Nick
          A simple answer would be that any trap created in the player's LOS is visible.
          Yep, that's what I'm doing in Fay 1.2, too: traps created by Create Traps are visible.

          Comment

          • buzzkill
            Prophet
            • May 2008
            • 2939

            #95
            Originally posted by will_asher
            IMHO, I don't think there's much point in having monsters affected by traps if there's no way for the PC to set traps. (Except maybe for that scenario of a frightened monster running onto a teleport trap, but I don't like the idea of monsters using summoning traps. There's already too much summoning in the game, I don't want to give monsters with no summoning spells a way to summon.)
            Brogue uses traps well. The traps are probably as dangerous as the monsters. There's a lot of traps and they are effective since detection is scarce. Monsters can trigger traps which are more often than not (maybe always) area of effect, clouds, explosions, etc. so even it's it a monster that trips it, the player it likely to be affected by it. It quite exciting to have your pet ogre set off a paralysis gas trap that engulfs you and a few enemies and then waiting to see who regains mobility first.
            www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
            My banding life on Buzzkill's ladder.

            Comment

            • Malak Darkhunter
              Knight
              • May 2007
              • 730

              #96
              Quickband seems to me to have a good trap system, after playing the latest competition I found traps that shoot bolts at you, somethings that explode on you making death by traps very possible.

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