I love the new vaults (tried the 3.3 ones in the forum and I'm glad the mimic vault is gone it's... uh... not good) but!
I'd like to see some variety in the objects/ego objects. Seeing as I die all the time I get tired of seeing the same stuff all the time. I've been experimenting with some weak trade-off objects. I usually play as warrior, because I'm lazy, so a good ring of the dog (res_fear) is a good pickup early. I'd like to see more similar items. I've toyed with a ring of the snake (res_pois, -1d4 AC, -1 speed) and a few others. Ideally though the randart code could be used to make a decent object with a decent resist and an equal trade off in speed/AC/to-hit/etc. I mean I'd love to see more new items (even if they aren't great but only occasionally useful) but some sort of random, but not overpowering, item generation would make things more interesting IMO.
Anyway love the game been playing for years and years and it's exciting to see development heating up. Thanks all.
Oh... does VULN_HEAT actually do anything?
I'd like to see some variety in the objects/ego objects. Seeing as I die all the time I get tired of seeing the same stuff all the time. I've been experimenting with some weak trade-off objects. I usually play as warrior, because I'm lazy, so a good ring of the dog (res_fear) is a good pickup early. I'd like to see more similar items. I've toyed with a ring of the snake (res_pois, -1d4 AC, -1 speed) and a few others. Ideally though the randart code could be used to make a decent object with a decent resist and an equal trade off in speed/AC/to-hit/etc. I mean I'd love to see more new items (even if they aren't great but only occasionally useful) but some sort of random, but not overpowering, item generation would make things more interesting IMO.
Anyway love the game been playing for years and years and it's exciting to see development heating up. Thanks all.
Oh... does VULN_HEAT actually do anything?
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