Hi,
In game-cmd.c (l:396; mrocess_command) the line:
for (size_t i = 0; i < N_ELEMENTS(item_selector); i++)
contains inline declaration and initialization of variable.
In all other for loop places (about 1000 of them) initialization from declaration is separated, so it seems to be a mistake.
This prevents me from compiling "just-from-repo" on windows, directly from Visual Studio project.
It would make sense to make consistent variable usage - proably easier to change this one place instead of thousands others...
Thanks!
In game-cmd.c (l:396; mrocess_command) the line:
for (size_t i = 0; i < N_ELEMENTS(item_selector); i++)
contains inline declaration and initialization of variable.
In all other for loop places (about 1000 of them) initialization from declaration is separated, so it seems to be a mistake.
This prevents me from compiling "just-from-repo" on windows, directly from Visual Studio project.
It would make sense to make consistent variable usage - proably easier to change this one place instead of thousands others...
Thanks!
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