Teleport Level breaks game balance
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Except that a negligible number of people play branches so it would only really get proper testing once it was in a nightly ..."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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As much as I'm a proponent of making the game harder, I'd hate to see TL adopt a delay, even a single turn delay. I view it as a fail-safe escape and I think it works well in that capacity. It's just too readily available right now.
Now, deep decent, is another matter. It's (now) very nearly a carbon copy of TL (I liked it a lot better when it had WoR down functionality) and we don't need two of 'em. Since DD sells itself primarily as a way to get deep fast, rather than an escape, I wouldn't object to a delay being applied to it and/or making it a little more powerful.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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That's what I meant by "making it a little more powerful". 500' seems like a lot, but 250' might be good. Combine that with a slight dealy (maybe 5 turns) and it differentiates itself from TL, which is what I was shooting for.www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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Might want to half the stacks as well. 10 scrolls of DD isn't all that hard to find. That would be half the dungeon. Scum 2500' for stat pots then DD to 4900' for gear. Wait, that sounds like it might be fun.This thread, it needs more rage. -- Napstopher WalkenComment
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www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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A.Ironband - http://angband.oook.cz/ironband/Comment
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Suggest to make it random. So you want to get 3 levels down, but afraid that you can't take 5 at once? So random wait for 2d3 turns, then jump down just as far as you had to wait :-)Comment
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If beauty is in the eye of the beholder, then why are beholders so freaking ugly?Comment
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I got an unusually large stack of TL from the BM very early in my current nightly game - 25. I've never seen stacks larger than the 3-10 range, which wasn't so bad, but 25 is too much.
Can the stats module be easily modified to look at BM and armorsmith store generation? It might be interesting to see how frequently some of the more "game breaking" items actually appear.Comment
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At the moment the stats code ignores the town completely - it just generates levels 1-100 over and over. It wouldn't be hard to write a separate function that recorded the stats from N runs of store_refresh() - but you'd have to be both able to code it and interested in shopping. If anyone does want to do that, I recommend making it a subopt to -mstats which writes a completely different db. So you run stats for dungeons or stores but not both."Been away so long I hardly knew the place, gee it's good to be back home" - The BeatlesComment
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