Keymaps and macros changes question.

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  • CJNyfalt
    Swordsman
    • May 2007
    • 289

    Keymaps and macros changes question.

    So, it looks like macros was removed from vanilla. Now, was the keymap code changed to compensate for this recently, or would the keymap code from older variants work just as well?
  • d_m
    Angband Devteam member
    • Aug 2008
    • 1517

    #2
    Originally posted by CJNyfalt
    So, it looks like macros was removed from vanilla. Now, was the keymap code changed to compensate for this recently, or would the keymap code from older variants work just as well?
    Takkaria will need to answer this but I think the answer is:

    Keymaps have been (or are being) changed to support things that they couldn't previously do.
    linux->xterm->screen->pmacs

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    • Tobias
      Adept
      • Dec 2009
      • 172

      #3
      There are still some things not working from the old macros.
      I lost 3 macros that I used very often.
      1. m1a5'\e , I want to target the nearest monster if none is selected, but having an invalid target clears the buffer. It also should kill the confirmation prompt when I have no mana, but this gets cleared also.

      2. Macro ' to * . When I am in targeting mode I want to have the key for nearest at hand. It is a shift key on my keyboard. But keymaps don't work in target mode. So I have to move my hand quite a bit, during trash cleaning.

      3. Macro Esc to Enter. So that I can cancel the target mode and similar stuff. Again no keymaps in menus. I often end up firing into a wall or thin air instead of canceling because it is less work. It could be in character, but it is somewhat annoying.


      So please consider this cases when you finish up the keymap code. Or give us a way to change inmenu keys.
      My Angband videos : http://www.youtube.com/view_play_lis...385E85F31166B2

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