The idea of level feelings have nothing to whether a level's 'interesting' or not. Angband's an interesting game, all the levels are interesting, and have unique challenges. Some of the levels have sparse monsters, and items, some of them are loaded with them. That's pretty interesting all on its own. Making all the levels generate OoD monsters/items wouldn't make things any more difficult, it would just make things easier.
The decision of whether to explore a particular level or not has nothing to do with a level's 'interestingness', but on other grounds like whether you're looking for a particular resistance/stat/piece of gear, looking for easy monsters to kill, or if you're diving fast. A superb level feeling is just one of those possible reasons, not the only one. I think it's an interesting mechanic, exploring a level just to find out what was generated. Also, it would suck to have a Robe of Permanence drop at 1650' and have no indication that it was ever there whilst diving to get to 2000'.
The decision of whether to explore a particular level or not has nothing to do with a level's 'interestingness', but on other grounds like whether you're looking for a particular resistance/stat/piece of gear, looking for easy monsters to kill, or if you're diving fast. A superb level feeling is just one of those possible reasons, not the only one. I think it's an interesting mechanic, exploring a level just to find out what was generated. Also, it would suck to have a Robe of Permanence drop at 1650' and have no indication that it was ever there whilst diving to get to 2000'.
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