What you are doing is designing interesting room types. The caverns would be interesting as a room that fills 1/4 of the dungeon. Mazes with permanent walls would make fine vaults. They just aren't suitable for entire levels, IMO obviously, but when Timo and I strongly opine in agreement that ought to mean something.
I'd love to see digging removed. However that is radical. I may be the only person who never uses ASCs, so take my next comment as coming from the only source.
The new dungeon types are not cumulatively compatible with no digging. It takes all of my skill to deal with summoners in caverns without ASCs. That's not my objection to caverns, btw. My objection is that they don't contain vaults or moated rooms -- I was going to say not for the shape but for the contents, but the OoD monsters need some containment, so I guess I really mean for the shapes too.
I'd love to see digging removed. However that is radical. I may be the only person who never uses ASCs, so take my next comment as coming from the only source.
The new dungeon types are not cumulatively compatible with no digging. It takes all of my skill to deal with summoners in caverns without ASCs. That's not my objection to caverns, btw. My objection is that they don't contain vaults or moated rooms -- I was going to say not for the shape but for the contents, but the OoD monsters need some containment, so I guess I really mean for the shapes too.
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