Hello.
I'm a bit concerned to see that new level generation has not been discussed here. It is probably the biggest gameplay change there is between 3.2.0 and 3.whateverversiondevversionis. And it is broken as it is. Levels are too small.
If you don't get that fixed by 3.3 is due I suggest reverting it back to 3.2 status. Normal dev-version levels are just boring and small. Caverns are good, but they should be less common than they are now (no vaults in caverns, right?). A bit like destroyed levels were in old version. Maze-levels are pretty much "should I recall now, or should I find stairs to get some real level" -levels. IMO those should be gone.
I'm a bit concerned to see that new level generation has not been discussed here. It is probably the biggest gameplay change there is between 3.2.0 and 3.whateverversiondevversionis. And it is broken as it is. Levels are too small.
If you don't get that fixed by 3.3 is due I suggest reverting it back to 3.2 status. Normal dev-version levels are just boring and small. Caverns are good, but they should be less common than they are now (no vaults in caverns, right?). A bit like destroyed levels were in old version. Maze-levels are pretty much "should I recall now, or should I find stairs to get some real level" -levels. IMO those should be gone.
Comment