Bug in current dev version (3.2.0-969-g022d04e)

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  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    Bug in current dev version (3.2.0-969-g022d04e)

    Game doesn't remember quality squelch settings between games. Other squelch settings it does remember.
  • Timo Pietilä
    Prophet
    • Apr 2007
    • 4096

    #2
    Originally posted by Timo Pietilä
    Game doesn't remember quality squelch settings between games. Other squelch settings it does remember.
    Started new char for debug-reasons and it all quality squelch settings were "bad" as default, also apparently ring of Dog counts as bad even with relatively high bonuses to to_hit and to_dam (negative PVAL?).

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #3
      Originally posted by Timo Pietilä
      Started new char for debug-reasons and it all quality squelch settings were "bad" as default, also apparently ring of Dog counts as bad even with relatively high bonuses to to_hit and to_dam (negative PVAL?).
      That's interesting - we really need a squelch level "mixed". Though I wonder if *all* =Dog are squelched, or whether it's looking at object_value (i.e. whether the value is above zero). Opened as #1472 anyway.

      Your original post is already tracked as #1318.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #4
        Originally posted by Magnate
        That's interesting - we really need a squelch level "mixed". Though I wonder if *all* =Dog are squelched, or whether it's looking at object_value (i.e. whether the value is above zero). Opened as #1472 anyway.
        rings of Dog always have -1 stealth, and some small AC -malus. This one had -6 IIRC, and to_hit and to_dam were +2 and +3 respectively. That's -7 negative values and +5 positive. If that is the case then AC is still overvalued compared to off-weapon to_dam and to_hit (-1 stealth isn't that bad).

        Comment

        • PowerDiver
          Prophet
          • Mar 2008
          • 2820

          #5
          Originally posted by Timo Pietilä
          rings of Dog always have -1 stealth, and some small AC -malus. This one had -6 IIRC, and to_hit and to_dam were +2 and +3 respectively. That's -7 negative values and +5 positive. If that is the case then AC is still overvalued compared to off-weapon to_dam and to_hit (-1 stealth isn't that bad).
          The old squelch bad code is a mess. When I release my current rewrite of identify and sensing stuff, the dog won't be squelched [assuming the dev team takes my code].

          Amulets of inertia will count as bad. That's consistent with neg stat rings counting as bad despite having a sustain.

          I think starting by squelching bad is a mistake. I think even the idea of bad is a mistake.

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