Hi all,
A new dev version should be available in the next few hours. Notable fixes/changes are:
- 3.2.0 savefiles should now load correctly (albeit with some possible warnings). Anyone who gets a crash on loading a 3.2.0 (or older) savefile, please start a new thread in the Development forum ASAP (attaching the savefile) - we need to make sure this is right for 3.3
- the splendid vault-munching bug has been fixed: vaults should look normal again.
- monster status ailments (sleep, slow, confuse etc.) should be slightly better balanced. This is work in progress, but you should no longer fail ten times to put a white worm mass to sleep.
- the keymap editor should now save backslashes properly.
- ego DSMs have been rebalanced: there will still be a noticeable number of them, but many should have the minor "Craftsmanship" ego, which just adds a little AC and removes the to-hit malus. This also is still work in progress, so further feedback is appreciated.
- all quality squelch settings are set to "Bad" for new games
- d_m's libpng support has been merged. 64x64 tile support inches closer ...
We are edging closer to 3.3, which has a tentative release date of mid-July. The next dev version (or maybe next but one) might be a release candidate ...
Please report any bugs in this version here on Oook in this Development forum. If more than one person confirms a bug, please feel free to open a ticket on http://trac.rephial.org, but please read http://trac.rephial.org/wiki/TicketCreation first, and also check for duplicate tickets.
Thank you.
A new dev version should be available in the next few hours. Notable fixes/changes are:
- 3.2.0 savefiles should now load correctly (albeit with some possible warnings). Anyone who gets a crash on loading a 3.2.0 (or older) savefile, please start a new thread in the Development forum ASAP (attaching the savefile) - we need to make sure this is right for 3.3
- the splendid vault-munching bug has been fixed: vaults should look normal again.
- monster status ailments (sleep, slow, confuse etc.) should be slightly better balanced. This is work in progress, but you should no longer fail ten times to put a white worm mass to sleep.
- the keymap editor should now save backslashes properly.
- ego DSMs have been rebalanced: there will still be a noticeable number of them, but many should have the minor "Craftsmanship" ego, which just adds a little AC and removes the to-hit malus. This also is still work in progress, so further feedback is appreciated.
- all quality squelch settings are set to "Bad" for new games
- d_m's libpng support has been merged. 64x64 tile support inches closer ...
We are edging closer to 3.3, which has a tentative release date of mid-July. The next dev version (or maybe next but one) might be a release candidate ...
Please report any bugs in this version here on Oook in this Development forum. If more than one person confirms a bug, please feel free to open a ticket on http://trac.rephial.org, but please read http://trac.rephial.org/wiki/TicketCreation first, and also check for duplicate tickets.
Thank you.
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