From:
OK, I decided to do this :-) I've done quite a few changes, so a summary is in place:
Rescued Evenstar
Split pvals on several artifacts, sometimes improving the item, but most changes have been a slight nerfing.
Increased minimum allocation depth for several artifacts to match their base object minimum allocation depth (not really necessary, but it makes the real rarities clearer).
Made some of the most common artifacts more rare.
Reduced stealth a bit in general.
Added 3(4) artifacts:
the Wicker Shield of Elros
- Meant as a high end shield to compete with Thorin.
the Leather Boots of Radagast
- Meant as low end boots.
the Mithril Shod Boots 'Stormbringer'
- Meant as high end boots.
(
the Amulet of Amandil
- Meant to be a useful source of RES_STUN
But it turns out that adding amulet artifacts is a bit more complicated, so this is commented out for the moment.
)
If all 4 artifacts are added, and including the rescue of Evenstar; all slots will have at least 6 artifacts, except for light which has 3. All that needs to be done to test is to put this file in /edit, and edit the max number of artifacts allowed in /edit/limits.txt
OK, I decided to do this :-) I've done quite a few changes, so a summary is in place:
Rescued Evenstar
Split pvals on several artifacts, sometimes improving the item, but most changes have been a slight nerfing.
Increased minimum allocation depth for several artifacts to match their base object minimum allocation depth (not really necessary, but it makes the real rarities clearer).
Made some of the most common artifacts more rare.
Reduced stealth a bit in general.
Added 3(4) artifacts:
the Wicker Shield of Elros
- Meant as a high end shield to compete with Thorin.
the Leather Boots of Radagast
- Meant as low end boots.
the Mithril Shod Boots 'Stormbringer'
- Meant as high end boots.
(
the Amulet of Amandil
- Meant to be a useful source of RES_STUN
But it turns out that adding amulet artifacts is a bit more complicated, so this is commented out for the moment.
)
If all 4 artifacts are added, and including the rescue of Evenstar; all slots will have at least 6 artifacts, except for light which has 3. All that needs to be done to test is to put this file in /edit, and edit the max number of artifacts allowed in /edit/limits.txt
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