eh, how can I then test this bug with my savefile?
By making a new character, inscribing the starting weapon, and watching it crash. Or not.
Magnate: The same message (No object: 75:18 (potion) No object: 75:20 (potion) -more- ) , appears always if I try to import a character from 3.2. into current. It doesn't hang though normally.
By making a new character, inscribing the starting weapon, and watching it crash. Or not.
Magnate: The same message (No object: 75:18 (potion) No object: 75:20 (potion) -more- ) , appears always if I try to import a character from 3.2. into current. It doesn't hang though normally.
The message is not connected to the crash. The crash is about a ring of the Mouse which doesn't have a pval flag set properly. I have a fix that looks fine in code but doesn't actually work - trying to debug it now.
"Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles
Situation was: had non inscribed weapon in hand, inscribed shovel in inventory with '@x', hit shift-x
Tried to reproduce that with the nighly, however couldnt find a shovel. Didnt crash with a dagger at least.
I'll try again when I can load the savegame.
How strange.
I just tried this (I am out of town):
Installed 3.2. on my mom's laptop.
Started the game
clicked new
hit enter lot's of times
inscriped my starting sword @x
hit X
it crashed.
I inscribed my newly bought shovel with '@x', then I hit shift-x, which crashed Angband.
I believe that this bug is the same as trac ticket #1330, which has been fixed in the development branch. Magnate is working on a fix for the bug that prevents this savefile from loading in the development branch.
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