I used to be a huge fan of options, I wanted them for every little thing. More choice can't be bad, I thought.
When I discovered Angband, Robert Ruhlmann (sp?) had just taken over as maintainer. He was very firm on options. Really, ruthlessly firm - I can't think of any he added. Then (after an inglorious interregnum) came Takkaria, and things got even worse - options started disappearing!
When I joined the devteam, I began to realise why maintainers dislike options. It isn't because they want to deprive people of choice - they go to great lengths to provide that in the design of the game. It's because they want to maintain ONE game, not 2^(N_OPTIONS). Fewer options means:
- it's easier to find and fix bugs
- it's easier to compare like with like (e.g. ladder, AARs, etc.)
- it's easier to balance the game
Lord knows the last is hard enough anyway, without making it harder.
I'm sorry for those people who want more options - I know exactly how you feel.
When I discovered Angband, Robert Ruhlmann (sp?) had just taken over as maintainer. He was very firm on options. Really, ruthlessly firm - I can't think of any he added. Then (after an inglorious interregnum) came Takkaria, and things got even worse - options started disappearing!
When I joined the devteam, I began to realise why maintainers dislike options. It isn't because they want to deprive people of choice - they go to great lengths to provide that in the design of the game. It's because they want to maintain ONE game, not 2^(N_OPTIONS). Fewer options means:
- it's easier to find and fix bugs
- it's easier to compare like with like (e.g. ladder, AARs, etc.)
- it's easier to balance the game
Lord knows the last is hard enough anyway, without making it harder.
I'm sorry for those people who want more options - I know exactly how you feel.
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