Part of the game that made it challenging was being able to mitigate zaps in ones character's abilities. The current nightly code that allows a character to suddenly restore zapped stats at level-up, I feel, is far too generous.
No need to worry about looking for mushrooms of vigor (which, I feel are even a bit too powerful - I would like to see them restore 1 or 2 random stats at most); restore Str/Int/Wis/Dex/Con potions are practically squelchable; and stat-draining mobs are not much of a threat any more.
If this is the way the vanilla coders intend to take the game, would it be too much to ask for another "option" to disable the stat-restore-on-leveling?
Another consideration if you want to diminish the effect of stat-draining - put a timer on zaps - say 2,000 to 5,000 turns per hit? Or leave stat-draining as it was, and allow a slightly greater percentage of low-level armor to be "Sustain Stat" type ego-class that could be found at depths of 500' downward? Or get rid of the bloody "time" attack.
I don't think you needed to do anything more with the stat-zapping issue... didn't seem broken to me, i.e., no need to fix it.
--Spacebux--
No need to worry about looking for mushrooms of vigor (which, I feel are even a bit too powerful - I would like to see them restore 1 or 2 random stats at most); restore Str/Int/Wis/Dex/Con potions are practically squelchable; and stat-draining mobs are not much of a threat any more.
If this is the way the vanilla coders intend to take the game, would it be too much to ask for another "option" to disable the stat-restore-on-leveling?
Another consideration if you want to diminish the effect of stat-draining - put a timer on zaps - say 2,000 to 5,000 turns per hit? Or leave stat-draining as it was, and allow a slightly greater percentage of low-level armor to be "Sustain Stat" type ego-class that could be found at depths of 500' downward? Or get rid of the bloody "time" attack.
I don't think you needed to do anything more with the stat-zapping issue... didn't seem broken to me, i.e., no need to fix it.
--Spacebux--
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