Hi all,
If you dislike the concept of giving monsters a "power" rating, I'd be most grateful if you could express your views about that in a different thread.
If you are interested in the concept, I have finally committed the work Nullfame did about six months ago to improve the power calculation. The results are in a spreadsheet here. There are four tabs, sorting the same data four ways:
absolute overall power rating
"scaled" power rating (i.e. relative to creature's natural depth)
melee power rating
spell power rating
I'd be very interested in people's views and suggestions. If you want to look at the details, look at the function eval_r_power() at line 2388 here.
My own view is that the absolute power ratings look reasonable, but something is a bit wrong with the scaling (because Ancalagon drops too far down). Similarly the melee ratings look ok at first glance but the spell ratings show that top-end immotiles end up under-rated.
Many thanks to UnAndrew for his original work on the algorithm, and to Nullfame for his improvements.
If you dislike the concept of giving monsters a "power" rating, I'd be most grateful if you could express your views about that in a different thread.
If you are interested in the concept, I have finally committed the work Nullfame did about six months ago to improve the power calculation. The results are in a spreadsheet here. There are four tabs, sorting the same data four ways:
absolute overall power rating
"scaled" power rating (i.e. relative to creature's natural depth)
melee power rating
spell power rating
I'd be very interested in people's views and suggestions. If you want to look at the details, look at the function eval_r_power() at line 2388 here.
My own view is that the absolute power ratings look reasonable, but something is a bit wrong with the scaling (because Ancalagon drops too far down). Similarly the melee ratings look ok at first glance but the spell ratings show that top-end immotiles end up under-rated.
Many thanks to UnAndrew for his original work on the algorithm, and to Nullfame for his improvements.
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