If you want to be consistent, if the player gets the first move, summonses should get the first move. That would probably increase instakills more than are saved on level change. Of course, most don't care about the consistency issue.
This is a roguelike. It is not necessary that every game be winnable even with perfect play. It may not even be desirable.
I'd vote for guaranteed *last* move, against equal speed monsters, by summonses or player when newly placed on a level.
This is a roguelike. It is not necessary that every game be winnable even with perfect play. It may not even be desirable.
I'd vote for guaranteed *last* move, against equal speed monsters, by summonses or player when newly placed on a level.
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