In the process of making the terrain tiles now, should have a bunch ready by the end of this evening. Since 2.5D is not possible just yet, I'm thinking a top-down view would suit Angband nicely...at least it could be tested to see if it works out or not.
Angband 64 x 64 pixel tileset
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Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website. -
the basic terrain tiles for angband (still missing a few treasure+terrain tiles in this example):
Last edited by Shockbolt; April 15, 2014, 20:07.http://www.rpgartkits.com/
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Stone rubble and treasure + terrain tiles:
Last edited by Shockbolt; April 15, 2014, 20:07.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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And these are the Angband terrain tiles, created in 3 different light levels. The top row is for the standard 4-directional Angband door currently being used. I've not tested them , so they might be too dark/too bright as is:
Last edited by Shockbolt; April 15, 2014, 20:07.http://www.rpgartkits.com/
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And these last few armors complete the set of ordinary objects:
What's left now:
-Player tiles
-Remaining artifact tiles
-Spell effectsLast edited by Shockbolt; April 15, 2014, 20:08.http://www.rpgartkits.com/
Fantasy art kits for personal and commercial use. Commercial use requires a Developer license, also available through my website.Comment
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Artifact tiles? Would the tile change after ID? Is there code to support that? Seems like in many cases you would never see them if you ID after pickup.
On the other hand, I'm sure they are fun for you to paint
The 2D terrain tiles look good. What will become of your 2.5D monsters, though?Comment
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Artifact tiles? Would the tile change after ID? Is there code to support that? Seems like in many cases you would never see them if you ID after pickup.
On the other hand, I'm sure they are fun for you to paint
The 2D terrain tiles look good. What will become of your 2.5D monsters, though?
As for the artifacts, you might be correct there. They do have their own descriptions, and that might possibly be linked to new artifact tiles in the future.
*tested current game and removed some of the text in this post*Last edited by Shockbolt; October 12, 2011, 20:17.http://www.rpgartkits.com/
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A simple test of what the flat 2D tile dungeon would look like using the player/item/npc tiles with it:
64x64 pixels
32x32 pixels:
Last edited by Shockbolt; April 15, 2014, 20:08.http://www.rpgartkits.com/
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I gotta say that (I'm not trying to be a ass but) I'm not lovin' the stairs.
... and after further review, the doors either. Maybe I've just got a David Gervais bias I need to come to terms with .www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
My banding life on Buzzkill's ladder.Comment
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I think the stairs, particularly the down stairs, don't show enough depth. The stair that is on the current level should be as wide as the opening. Then the stairs should get gradually narrower as you descend.
It is also a bit odd to look down at the top of a doorway when all the monsters are facing.
It says something about the competency and skill of the artist when we are talking about such minutiae. We are getting spoiled by the amazing tiles!Comment
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personally, I like the door tiles - Not that it's very important late game, but initially, knowing at a glance what KIND of door it is could save your bacon.
That is, if you're too lazy to check with 'l'You should save my signature. It might be worth something someday.Comment
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@fizzix: Yes...might have to adjust some of the tile sizes...but in the end they can't all be 100% size relative.
@buzzkill: me neither, but they are a test only, for a top-down view dungeon.
@old coach: not sure I got you 100%, but these tiles are luckily just a test
@sethos: I agree with you there, spotting right away what is what will save you some time instead of throwing a keyboard command combo now and then, such as seeing if the door is open/closed/broken as an example.
I will make a complete and polished dungeon tileset the way the dungeon graphics are being handled today in Angband(A better version than seen in the examples, but it's also nice to be able to discuss the various options with you guys, after all, hopefully I won't be the only one using the Shockbolt 32x32/64x64 tileset when it's complete
Here is the same dungeon, only using the 2.5D tileset:
Last edited by Shockbolt; April 15, 2014, 20:08.http://www.rpgartkits.com/
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