Oh it's ghastly. There are five arbitrary thresholds with hideously unattractive mathematical distributions and completely irrational damage increments (+15 ... no, x2+10 .... no wait, how about x3+20 ....). The formula is something like (weapon weight x 775 - randint(17)) / Wednesday. Just nonsensical.
IMO criticals should include:
Weight of weapon
Quality of weapon (i.e. +dam, with boost for ego/artifact)
Quality of hit (i.e. the to-hit roll, or perhaps the extent to which to-hit exceeded AC)
IMO they should add damage in smooth increments of base dice, i.e. +1dX for a minor crit to +5dX for a top crit ... ok so I got that bit from O-combat ...
IMO criticals should include:
Weight of weapon
Quality of weapon (i.e. +dam, with boost for ego/artifact)
Quality of hit (i.e. the to-hit roll, or perhaps the extent to which to-hit exceeded AC)
IMO they should add damage in smooth increments of base dice, i.e. +1dX for a minor crit to +5dX for a top crit ... ok so I got that bit from O-combat ...
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