State of Angband master branch

Collapse
X
 
  • Time
  • Show
Clear All
new posts
  • Magnate
    Angband Devteam member
    • May 2007
    • 5110

    #76
    Originally posted by Timo Pietilä
    Is the autobuilder broken or are those fixes not in master yet? Nightly builds have been last updated 22.11, and last one has numerous bugs that, according to Takk, are already fixed.
    Fixes are not in master yet. In order to avoid the old SVN problem of any bug in a commit breaking a nightly, we set up a separate "staging" branch to test commits before they get put into a nightly (which is built from "master" branch). It's not perfect, as you can see - we still end up with some commits in master which introduce bugs - but it certainly cuts them down a lot with the extra stage of testing. Unfortunately two things happened at once this week: a buggy nightly was built (for which the fixes are in staging), but also a huge change entered staging (Nick's bigtile/xchar support) which I am finishing testing tonight.

    Sorry.
    "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

    Comment

    • Timo Pietilä
      Prophet
      • Apr 2007
      • 4096

      #77
      Originally posted by Magnate
      Fixes are not in master yet. In order to avoid the old SVN problem of any bug in a commit breaking a nightly, we set up a separate "staging" branch to test commits before they get put into a nightly (which is built from "master" branch). It's not perfect, as you can see - we still end up with some commits in master which introduce bugs - but it certainly cuts them down a lot with the extra stage of testing. Unfortunately two things happened at once this week: a buggy nightly was built (for which the fixes are in staging), but also a huge change entered staging (Nick's bigtile/xchar support) which I am finishing testing tonight.

      Sorry.
      Noted that new font set 10x20 centered dot has disappeared (floor). Testing several other fonts most of them has also lost that centered dot, but not the one I use for overhead view, which causes a bit problem: if I find the centered dot for main screen, overhead screen loses it.

      I don't know what it's code is and "interact with visuals" doesn't actually allow interacting with visuals. I can use normal period-symbol as floor, but that is ugly compared to centered dot.

      This makes game essentially unplayable to me.

      Comment

      • Timo Pietilä
        Prophet
        • Apr 2007
        • 4096

        #78
        Originally posted by Timo Pietilä
        Noted that new font set 10x20 centered dot has disappeared (floor). Testing several other fonts most of them has also lost that centered dot, but not the one I use for overhead view, which causes a bit problem: if I find the centered dot for main screen, overhead screen loses it.

        I don't know what it's code is and "interact with visuals" doesn't actually allow interacting with visuals. I can use normal period-symbol as floor, but that is ugly compared to centered dot.

        This makes game essentially unplayable to me.
        Used 3.0.9 to interact with visuals and found that centered dot code is now 8, not 31, as it is in font-win.prf. That code 8 works also for overhead view (but is not quite as pretty there).

        This fixed things. You might want to change font-win.prf (commented out)

        # Floors (white : centered dot)

        # F:1:1:31

        # Invis traps (white : centered dot)

        # F:2:1:31


        to

        # Floors (white : centered dot)

        # F:1:1:8

        # Invis traps (white : centered dot)

        # F:2:1:8


        So that if someone uses them he doesn't get confused like me.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #79
          Originally posted by Timo Pietilä
          Noted that new font set 10x20 centered dot has disappeared (floor). Testing several other fonts most of them has also lost that centered dot, but not the one I use for overhead view, which causes a bit problem: if I find the centered dot for main screen, overhead screen loses it.
          Sorry, my bad - I didn't change pref files.

          I don't know what it's code is and "interact with visuals" doesn't actually allow interacting with visuals. I can use normal period-symbol as floor, but that is ugly compared to centered dot.
          The new way to interact with visuals (which probably should be made clearer) is by going to the knowledge menus ('~') and using the 'v' for visuals command; this gives a nice scrolling picker. Note that the new fonts also have a lot of other 'characters' which people may like to look at - different density wall blocks, door graphics, trap graphics etc. Largely stolen from NPP.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • Nomad
            Knight
            • Sep 2010
            • 958

            #80
            So is the new RNG just trying really, really hard to out-random the old one, or should I be concerned that I just got a rod of speed from a cave orc on dlevel 9?

            Comment

            • Timo Pietilä
              Prophet
              • Apr 2007
              • 4096

              #81
              Originally posted by Nick
              The new way to interact with visuals (which probably should be made clearer) is by going to the knowledge menus ('~') and using the 'v' for visuals command; this gives a nice scrolling picker. Note that the new fonts also have a lot of other 'characters' which people may like to look at - different density wall blocks, door graphics, trap graphics etc. Largely stolen from NPP.
              Made a ticket from that, and got the same answer to it in trac.

              Maybe we should remove the "interact with visuals" from option menu, because it really is confusing to have visual option dumping and reset visuals there and actual editing in other place.

              Comment

              Working...
              😀
              😂
              🥰
              😘
              🤢
              😎
              😞
              😡
              👍
              👎